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FPSC Classic Models and Media / Diagonal windows

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Terryfic
16
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Joined: 5th Feb 2008
Location:
Posted: 9th Mar 2008 22:51
Hi All

I have created a diagonal window segment in FPSC by changing the Rotation (Y) in the FPS file. It lines up perfectly with the diagonal walls in WW2 and Sci-fi and appears fine on the editor. But, when I go into test mode the window shows ok but it is not punching through the wall - so, basically, you see the frame protruding from the wall and there is wall texture where the glass should be.

Any thoughts?

Regards

Terry
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 10th Mar 2008 12:36 Edited at: 10th Mar 2008 18:34
open the diagonal wall's fpe and there should be something about csgimmune, change that factor to 0. And could you post the window?

Formerly Bum Fat Cheese
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 10th Mar 2008 15:34
you need to yrotate the punch as well as the frame

Terryfic
16
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Joined: 5th Feb 2008
Location:
Posted: 10th Mar 2008 17:01
Have rotated all the elements by 45 degrees, including the punch.
Terryfic
16
Years of Service
User Offline
Joined: 5th Feb 2008
Location:
Posted: 10th Mar 2008 23:05
Attached is a screenshot of what the diagonal window looks like. As you can see the others are fine.

Quote: "open the diagonal wall's fpe and there should be something about csgimmune"


The diagonal wall is a segment from the WW2 rooms directory. There is no FPE file associated with it.

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