Moving right along I've roughed in the nacelles. Can anyone tell me how to perform a poly count with Blender? I wanted to keep this model relatively low-poly, but I'm reasonably sure that I've gotten way up there despite my best intentions.
Never mind! I just figured it out; i.e., I thought to look at my tool bar, and there was the information. I'm already up to 3,562 faces, and that's way over what I wanted at this point!
On the other hand, it's no tragedy either because I am producing a much more detailed model than I had originally intended. There is always a trade off in these things; and I can learn from this exercise and produce a fairly realistic looking, but much lower poly count model in the future. So it goes.
Eternal student in search of knowledge. But will settle for the occasional epiphany.