i'm too lazy to actually email this... so here's your stupid pixel shader
FVF_XYZ=0x002
FVF_DIFFUSE=0x040
FVF_TEX1=0x100
load image "tex.jpg",1
make memblock 1, 12+(8*24)
write memblock dword 1,0,(FVF_XYZ||FVF_DIFFUSE||FVF_TEX1)
write memblock dword 1,4,24
write memblock dword 1,8,4
WriteVertex( -1.0, -1.0, 0.0, 0xffff0000, 0.0, 1.0, 1 )
WriteVertex( 1.0, -1.0, 0.0, 0xff00ff00, 1.0, 1.0, 2 )
WriteVertex( 1.0, 1.0, 0.0, 0xff0000ff, 1.0, 0.0, 3 )
WriteVertex( -1.0, 1.0, 0.0, 0xffffffff, 0.0, 0.0, 4 )
make mesh from memblock 1,1 : delete mesh 1
make object 1,1,1
create pixel shader from file 1,"PixelShader.shader"
set pixel shader texture 1,1,1
set pixel shader on 1,1
set object cull 1,0
do
y#=y#+(4.0/screen fps()
yrotate object 1,wrapvalue(y#)
loop
function WriteVertex( x as float, y as float, z as float, color as dword, u as float, v as float, pos as dword )
write memblock float 1,12+(pos*24),x
write memblock float 1,12+(pos*24)+4,y
write memblock float 1,12+(pos*24)+8,z
write memblock dword 1,12+(pos*24)+12,color
endfunction
remstart
// Contents of the file "PixelShader.shader"
ps_1_1 // version instruction
tex t0 // declare texture register t0,
// to be loaded from Texture Stage 0
mul r0, v0, t0 // v0*t0, then move to r0
remend
I pride myself that i don't kill... http://members.lycos.co.uk/timesaga/p.gif[/img] well not without a good reason