The reason they look fidgety is becuase the camera is quickly zooming up from the boat to the main arena (in the sky). It is part of a small intro - it's only the crappy boat with DBC. I need to post the actual game-shot up - i'l change server now - any suggestions?
Also, finished game and redid some graphics. Did title screen and intro. Demo should be out later today or tommorrow. Just sorting out final collision problems. Any1 nkow how tomake this colliion bounce the ball back into the arena?
`wall collisions for ball
if object collision(21, 0)>1
by#=5.0
ix#=(object position x(21)-lwx#)/((35.0-s#)/1.5)
iz#=(object position z(21)-lwz#)/((35.0-s#)/1.5)
benergy=1
play sound 3
set sound volume 3,95-(benergy*2)
endif
----------------------------------------------------definition
object 21 is ball
ix = object position x(21)
iz = object position z(21)
lwx# = object position of wall x
lwz# = object postion of wall z
I have 2 plains either side of the beach and want the ball to bounce back into the arena. Any tips?
2 new screenies;
title screen:
http://codeware0.tripod.com/3.JPG
In-game shot:
http://codeware0.tripod.com/4.JPG
"Waltzing to scum and base"