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FPSC Classic Product Chat / Offline Deathmatches?

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Grunge
17
Years of Service
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Joined: 12th Apr 2007
Location: Canada
Posted: 11th Mar 2008 23:11
I recently downloaded the game Nexiuz. I am now heavily addicted. FOr those of you that don't know Nexuiz is a 3D Deathmatch FPS based on the Quake source code. It allows online and offline deathmatches. So that made me think... Could I make a game like that with FPSC?

What I am saying is, if there a way to make the players walk around, pick up weapons and blow the heck out of anyone they see. And then the person with the most kills in the end wins. Just like a Frag Game but offline, (Not Multiplayer) I have searched the forums over and over and I can't really find what I need. Is there any scrips of tricks you guys have? I would be ever thankful to know.
AaronG
18
Years of Service
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 11th Mar 2008 23:21
AI cannot be used in MP.


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Grunge
17
Years of Service
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Joined: 12th Apr 2007
Location: Canada
Posted: 11th Mar 2008 23:49 Edited at: 11th Mar 2008 23:49
Yes yes I know. And perhaps I explained it bad. But what I mean is a single player level that simulates MP. I just need some hway to make the AI patrol the map in random movements looking for another AI of the player. Once spotted the will switch to any attacking script and try to kill the other people. If it succeds it will patrol once again.

If possible I would like to know if there is a way I can make the AIs pick up guns along with the player. Thanks in advance for all your help.
Pride
16
Years of Service
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 12th Mar 2008 00:04
Yes, you can make an ever-spawning entity that could randomly patrol (through a series of connecting waypoints) the level. Though there is no way for an enemy to pick-up weapons, you can simulate a MP match like that. Though an entity cannot physically win, you can give the player so many lives and...maybe even count his/her kills. But scoring and weapon pick-ups for entities = no. Simulate MP through AI and waypoints = yes.

Grunge
17
Years of Service
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Joined: 12th Apr 2007
Location: Canada
Posted: 12th Mar 2008 00:27
Thanks MeZOFoRtE! I'm getting right on it. I promise you the finished game soon! Oh, and just out of the blue... can you let the player choose the level. By any chance.
Pride
16
Years of Service
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 12th Mar 2008 00:33
With Plysire's scripting mod, you can. But it's not FPS 108 compatible yet. Ply's mod allows new scripting functions that allow the player to jump to levels, not just finish them in order.

Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 12th Mar 2008 05:42
Quote: "With Plysire's scripting mod, you can."


Ply Sire... I kinda like the sound of that, lol.


Yes, you can do a level select type script with my mod. If you're using the V1.08 Beta, this mod will pretty much revert you back V1.07


The one and only,
~PlystirE~

Grunge
17
Years of Service
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Joined: 12th Apr 2007
Location: Canada
Posted: 12th Mar 2008 15:04 Edited at: 12th Mar 2008 15:26
Until now I didn't even know there is a 1.08. I goota get with the program. I think I'm still using 1.0 Thanks alot to all of you. Your alot of help. I promise the finished release in the showcase very soon!


[EDIT] So I started making the map. And I realized I still don't know how to make the AIs will attack eathother along with the player. If there is a way to make this... Please show me. I am really sorry if I am sounding demanding, this could be my first finished game with FPSC and I have had it for a year now.
Storm 6000
20
Years of Service
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Joined: 10th Oct 2004
Location:
Posted: 12th Mar 2008 15:30
no there is no way to do this at best you can fake it if you search for ally scripts. But the ai wont damage each other and it would mess up them attacking you most likely.

Grunge
17
Years of Service
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Joined: 12th Apr 2007
Location: Canada
Posted: 12th Mar 2008 16:12
Oh well. Problem is now its totally unfair. But that could make it better!
Keo C
17
Years of Service
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 12th Mar 2008 16:22
Quote: "But that could make it better!"

You could try to beg Uman for his ally script. Don't think it will work though.


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Pride
16
Years of Service
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 15th Mar 2008 17:54
OH OH OOOOOHHHHH! If you want other entities to fight each-other, either search Senesi AI or buy X10 OR use fake scripts. I recommend X10, because Dark AI is so powerful. But, do what you want, your game .

Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 15th Mar 2008 23:01
Sensei requires empty's mod right now, which is only available for V1.00, not a wise idea.


The one and only,
~PlystirE~

CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 15th Mar 2008 23:04
@Plystire

I heard settargetname got implemented into V1.04, but was removed later because it got in the way of other stuff that was to be implemented....

Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 15th Mar 2008 23:08
@CG:

It did, it even says so in the FPSC readme.txt

From my views in the source, it should still work.


The one and only,
~PlystirE~

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