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FPSC Classic Product Chat / sound format?

Author
Message
djmaster
User Banned
Posted: 13th Mar 2008 13:30
i have a new problem,i made some new walking sounds (got rid of kling klang noise) sounds for my game but when i try to test the level it crashes and it says that it could not load the sound at line 23155 and runtime error 3002,my wav sound are compressed microsoft pcm so is maybe that a problem? if it is what type of compression should i use?

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Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 14th Mar 2008 08:49 Edited at: 14th Mar 2008 08:49
use .ogg
its small and from memory fpsc supports it


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djmaster
User Banned
Posted: 14th Mar 2008 09:49
yeah i got it working with .ogg now but when i test level i dont hear any steps,no sound,i modified the materialdefault.txt so it loads my sounds but is maybe the problem that matfreq0? if it is how do i get the right one?

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Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 14th Mar 2008 12:57
If your material you want to use has the number 8 (for example) in the index, then FPSC recognizes it as 9. So add a number.

djmaster
User Banned
Posted: 14th Mar 2008 13:42
you are missing the whole thing,im talking about my own sounds why i cant hear them ingame

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Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 14th Mar 2008 18:34
Turn up the vol. on the sounds.


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djmaster
User Banned
Posted: 4th Apr 2008 20:25
i still cant get the stuff to work,can somebody tell me the exact specifications of sounds?

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Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 4th Apr 2008 20:27
They need to be in the following format:

.ogg
.wav

Your sounds also need to be somewhere in "<path to FPSCreator>\files\audiobank"

djmaster
User Banned
Posted: 4th Apr 2008 21:21
i know that but they dont work,its all quiet when i walk,i changed the footsteps

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Programador hispano
18
Years of Service
User Offline
Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 5th Apr 2008 07:01
I think this is the info that you are looking for. I hope it helps.

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djmaster
User Banned
Posted: 5th Apr 2008 10:12
thank you very much

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djmaster
User Banned
Posted: 5th Apr 2008 10:35
now i set everything in audacity like 16 bit mono,save as uncompressed pcm wav and frequency 22050 and i also set the frequency number in the materialsdefault.txt but still wont work

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