i can't see much help being given for this but hey well - it definitely seems an issue with the depth of field shader (which came with dark shader) - the commands to make a skybox (also dark shader) seem to not working either
i'll post the code involved and see if you can make sense of it, it's probably quite bad anyways, but yeah..
_display:
rem shader work
position camera 190,-80,-100
rotate camera 0, 0, 0
position camera 1,190,-80,-100
rotate camera 1,0,0,0
position camera 3,1160,-80,-150
rotate camera 3,0,0,0
position camera bloom_cam,190,-80,-100
rotate camera bloom_cam,0,0,0
hide object 3000
hide object bloom_obj+2
hide object 200
fog on
for show=1 to 500
if object exist(show)
show object show
endif
next show
hide object 1
hide object 2
hide object 48
sync camera 1
hide object 33
sync mask %00100010
fastsync
for hide=1 to 500
if object exist(hide)
hide object hide
endif
next hide
show object 200
fog off
render dynamic cube map 1,-1,0,0,0
fog on
hide object 200
show object 3000
show object bloom_obj+2
show object 1
show object 2
show object 48
sync mask %11001001
sync camera 3
sync camera 6
sync camera 7
rem Update screen
return
camera 1 is the depth of field camera, camera 3 captures a backdrop to an image for a shader, bloom_cam and 6 and 7 are related to a bloom shader
im new to this so have probably omitted important info, let me know