Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Frosted windows

Author
Message
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 13th Mar 2008 18:32
I was really wondering how i you make windows into fpsc this is my theory:

Texture is nothing just a blank white texture save it then export it as an entity then put it onto damage script same as the windows iv not tested this but is that how you creat windows also i was wondering how do you make the opacity so that its slightly frosted and you can see through it still its very confusing please help thanks.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 13th Mar 2008 18:46
...the easiest way to achieve a realistic opacity, is to create your window texture in , say Photoshop, export it out, and import it into a program called Paint.net.

Paint.net utilizes transparency sliders, that allow you to a create just the right type of transparency.

I've had fantastic results using this method...

ARE YOU A LONE WOLF? CLICK BELOW TO JOIN THE PACK.

Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 13th Mar 2008 18:56
thanks ill try that iv been using gimp so ill get paint.netand test it out
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 13th Mar 2008 19:46
...use Gimp to create the texture.

Be sure to remember that 0,0,0 is pure black, and that will appear as transparent in FPSC.

Try exporting the texure as a .png, with black as a transparent value. You can import it into Paint.net, and play with the transparencies...

ARE YOU A LONE WOLF? CLICK BELOW TO JOIN THE PACK.

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 14th Mar 2008 10:32
When making windows I always make the window texture into a layer mask rendering it see through.Then you couldn't see the glass (it was invisible) so I added a touch of light blue.
It gave the window enough tint that you could see the window.

Please have mercy and use the search function.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 14th Mar 2008 16:52
Quote: "Then you couldn't see the glass (it was invisible) so I added a touch of light blue.
It gave the window enough tint that you could see the window."


...oh, absolutely.

I always include smudges, hotspots, and surface dirt, just for this very reason.

If you just make a perfectly black transparent surface, you'll see nothing at all in FPSC...

ARE YOU A LONE WOLF? CLICK BELOW TO JOIN THE PACK.

Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 14th Mar 2008 18:21
okay well i folowed a tutorial on making glass textures and wondered how i would go about making this see through enough

Attachments

Login to view attachments
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 14th Mar 2008 20:36
Make a trueblack, (RGB 0,0,0) texture, create another layer with this on top, and mess with it's opacity.....

Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 15th Mar 2008 04:23
Just use the Color to Alpha tool with the GIMP. Here, I saved you the trouble.

Attachments

Login to view attachments
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 15th Mar 2008 09:31
thank you

Login to post a reply

Server time is: 2024-11-27 17:39:48
Your offset time is: 2024-11-27 17:39:48