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FPSC Classic Product Chat / help, please?

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some kid
16
Years of Service
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Joined: 28th Nov 2007
Location: in UR room, stealin\' UR stuff
Posted: 14th Mar 2008 22:10
say, I wanted to spawn a gun flat on the ground, but when I test the game, the gun is rightside up. how could I get the gun in the desierd postion? Any input whould help.

did you know I'm smart?
Dark Jaguar Flame
17
Years of Service
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Joined: 9th Aug 2007
Location: The Netherlands
Posted: 14th Mar 2008 22:13
make it static ?

some kid
16
Years of Service
User Offline
Joined: 28th Nov 2007
Location: in UR room, stealin\' UR stuff
Posted: 14th Mar 2008 22:15
well, yes there's that, but won't that make me unable to pick up the gun?

did you know I'm smart?
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 14th Mar 2008 22:51
It's been a recurring problem that weapons and ammo cannot be tilted around to get the desired effect of being a real object.

Sorry, but we all have to deal with this for now.


The one and only,
~PlystirE~

Zdrok
17
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 14th Mar 2008 23:27
Actually, v1.07/1.08 solved this problem.

Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 15th Mar 2008 00:44
I stand corrected.

It looks kinda funky when you have a floating rotating gun that's been tilted by 45 degrees.


The one and only,
~PlystirE~

Zdrok
17
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 15th Mar 2008 02:12
It looks kinda cool-weird.

Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 16th Mar 2008 23:41
Quote: "I stand corrected."


Whooo!

JRH
18
Years of Service
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 18th Mar 2008 00:27
Select it and press 1 or 3. That should. Work. If its a scifi weapon you'll have to change the script.


FREE MODEL TRADING CENTRE
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 18th Mar 2008 02:12
Lol @ Nickydude. It's not that uncommon, I promise.

@Miposter:

Why change the script. I just tried this with the tavor and it worked fine.


The one and only,
~PlystirE~

JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 18th Mar 2008 08:51
Plystire, you would change the script if you didn't want it to float above a yellow decal.


FREE MODEL TRADING CENTRE
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 18th Mar 2008 17:17
It does that by default for most all weapon entities, not just sci-fi, though.


The one and only,
~PlystirE~

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