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Dark GDK / health abr

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jezza
16
Years of Service
User Offline
Joined: 8th Mar 2008
Location: Bham, UK
Posted: 15th Mar 2008 22:35
Is there a way of making a 2d sprite in the 3d world. like the enemies in doom. and then I'd need to change the width of that. thanks.
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 16th Mar 2008 04:29
Point Sprites - (A Shader Trick - Kinda Hard) or simply use PLAINS - search for a technique called Bill Boarding. that might get you close.

MrSnowman
17
Years of Service
User Offline
Joined: 23rd Jun 2007
Location: Oregon, USA
Posted: 19th Mar 2008 08:47
Bill boarding is really simple, really easy: Just get the image of the sprite you want to use, make it transparent, and apply it to a double sided plane that's however big you want the sprite to be in-game. The double sided plane is an ACTUAl 3d object, however you are giving the illusion that it is just an image. Of course though, if the plane is always facing directly at the player, then it only needs to be one sided (and you don't have to worry about flipping the uvws on the other side when using a 2 sided).
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 24th Mar 2008 20:00
(setting object cull off makes a plain double sided quite easily... no uv manipulation required )

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