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FPSC Classic Product Chat / custom animated charactor cannot get into fpsc

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Dream
16
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Joined: 25th Jan 2008
Location: Doncaster
Posted: 16th Mar 2008 10:31
Hi i have had lots of difficulty getting a zombie who is custom animated into fpsc it manages too show in the editor but when i test game

it says



This comes at the point of loading all assets of ai scripts.
i am asuming there is somthing wrong in the fpe file as all my files are in the correct place,

Here is the fpe file for the zombie




i have edited the ai assualt fpe too get this

and these are the frames of animation for the zombie



help would be great

thanks
Dream
16
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Location: Doncaster
Posted: 16th Mar 2008 13:21
bumpy bump
CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 16th Mar 2008 14:25
3 hours isn't a bump.....

Dream
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Location: Doncaster
Posted: 16th Mar 2008 17:45
yer well it was getting pushed down the forum with only 11 views....
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 16th Mar 2008 18:02
This may be a dumb question but is the model in the same folder as the .fpe file?
Technically you are supposed to wait 24 hours or so before you bump your own thread.
Did you use "make entities from x files" program?If so,you miight have some issues?
What program did you use to make your character and/or to make it an .x file?
Posting the model of your zombie,your pc specs,or a pic of the error in action most definitely will get you help faster.
You might search the Bug Reports forum.
Oh...which version of FPSC do you use?v1...or a later version?

Please have mercy and use the search function.
Dream
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Joined: 25th Jan 2008
Location: Doncaster
Posted: 16th Mar 2008 18:38 Edited at: 16th Mar 2008 18:38
I have used fragmotion to convert it with the animations too.x
i am using the first version of fpsc
also i am sorry about bumping this thread ill show a screeny
and iv made sure its in the same folder and it is...

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 16th Mar 2008 18:58
Quote: "i am using the first version of fpsc "

I would update to the latest version...v1.08.You can find it in a sticky at the top of this board...the v1.08 beta test thread.
The newest version is fairly stable and will give you more featurs such as saving and loading.

Please have mercy and use the search function.
Dream
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Location: Doncaster
Posted: 16th Mar 2008 19:53
Thanks it did work too get rid of that error message but at saving and optimising universe in test game in gives me another error this time see attached picture

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Dream
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Location: Doncaster
Posted: 17th Mar 2008 18:18
i have checked nearly everything and it all should work but it doesnt....
LostSoul54
21
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Joined: 6th Jun 2003
Location: United States
Posted: 17th Mar 2008 20:43
If all the files are where they are supposed to be, check the poly count of the model.

I get errors during test build when I get carried away on the detail of character models.

It's easy not to get lost when you have no idea where you are going
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Mar 2008 13:17
The error is in the last line of the FPE...

anim14 = 506,230

...should read...

anim14 = 506,530

...can't go backwards.



Don't forget to visit Conjured Entertainment

Dream
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Location: Doncaster
Posted: 18th Mar 2008 18:34 Edited at: 18th Mar 2008 19:09



Thank you very very much


ahh noooooo it still comes up with the error
Conjured Entertainment
AGK Developer
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Location: Nirvana
Posted: 18th Mar 2008 19:38 Edited at: 18th Mar 2008 19:56
Did you delete the character's .BIN an .DBO files before you tried it again?

If not, then delete those two files, and try again.


Quote: "I have used fragmotion to convert it with the animations too.x "

You save as X file from FragMOTION?
I do not go from Frag straight to X for FPSC.
I go from X file in fragMOTION to Milkshape (ms3d), then from Milkshape to DirectX (jt) file for FPSC characters.

Don't forget to visit Conjured Entertainment

Dream
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Location: Doncaster
Posted: 18th Mar 2008 19:55
there are no dbo. files as its not got as far as testing i may try out and convert it through milksape stop it falling through floor and see if it helps
Conjured Entertainment
AGK Developer
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Posted: 18th Mar 2008 19:57
Good luck as you can never have too many Zombies!

I love the dead.

           

Don't forget to visit Conjured Entertainment

xplosys
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Playing: FPSC Multiplayer Games
Posted: 18th Mar 2008 20:37
Quote: "I love the dead."


Isn't that against the law in most places?

FredP
Retired Moderator
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Location: Indiana
Posted: 18th Mar 2008 23:29
Quote: "Isn't that against the law in most places?"


Not in Kentucky,Tennessee or Louisiana.

...at least I hope I'm joking...

RIP Floating Skull unknown-2007 we will miss you in FPSC x10

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