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FPS Creator X10 / why x10?

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mgarand
16
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 16th Mar 2008 11:26
hi,


i want to buy fps x10 buth i have so much questions

could someone help me with it?


1. i heard that you can give your allies commands, is this right?
2. can i use my model packs from x9?
3. how does wwII in fps x10 like?
4. can allies run and walk?



cheers

mgarand

always look on the bright side of live
puppy 101
16
Years of Service
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Joined: 5th Jan 2008
Location: skipping school
Posted: 16th Mar 2008 17:30
1.yes
2.only a few
3.just like x9
4.yes

he he he titiwinkle
mgarand
16
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 16th Mar 2008 18:32
another question,

in x10 you get more sci-fi character
does x10 get more wwII characters too?
and could someone make a screenie how a wwII game looks like? in x10, like a battle between german troops and amercan

always look on the bright side of live
MLLamble
17
Years of Service
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Joined: 8th Jan 2007
Location: Earth That Was
Posted: 16th Mar 2008 20:45
Sadly, there are no new WWII characters :-( They even TOOK OUT the floating skull!!!
As for Americans vs. Germans in battle, here's something I whipped up really quickly.
Nomad Soul
Moderator
17
Years of Service
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 16th Mar 2008 21:59
Quote: "They even TOOK OUT the floating skull!!!"


Why? Is there some problem with the floating AI script?

I hope not. Actually as a general question, is FPSC X10 backward compatible with FPSC X9 AI scripts?.

There are some pretty useful X9 AI scripts. I wouldn't fancy having to re write them all for X10.
MLLamble
17
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Joined: 8th Jan 2007
Location: Earth That Was
Posted: 17th Mar 2008 00:24
Quote: "Why? Is there some problem with the floating AI script?"

I'm not sure. It's probably just because not enough people were using it...
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 17th Mar 2008 02:48
Quote: "They even TOOK OUT the floating skull!!!"


R.I.P. Floating Skull 2005-2007 Never Forgotten



FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 17th Mar 2008 08:16 Edited at: 17th Mar 2008 08:18
Quote: "They even TOOK OUT the floating skull!!!"


Maybe the skull quit and just...floated...away...

This just isn't right.
RIP skull...

RIP Floating Skull unknown-2007 we will miss you in FPSC x10
mgarand
16
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 17th Mar 2008 08:39
yup, i will think about him ervery day

and if got my last questions ready,

how do allies fight in buildings?

are there here model packs for ww2 what supports x10 (made by users of x10)

because i dream every day to make a ''d-day'' game, with bunkers and germans wel, in x10 you get water,germans and englisch tommy's, and i need hills and bunkers and boats

always look on the bright side of live
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 17th Mar 2008 08:50
That skull was floating into walls, and never came out of them anymore. Suppose that was the bug in it.

Allies in buildings? Make the building and place the allies and enemies.
mgarand
16
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 17th Mar 2008 21:27
yes buth will they not lagg (dont walk into walls)

always look on the bright side of live
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Mar 2008 15:35 Edited at: 18th Mar 2008 16:19
They have ranges for the dark ai, which can be set to adjust their responsiveness. (attack, view, max ranges)

Here is a video (low quality for file size reduction) that illustrates some action with very small ranges set.

That Giza Guard kicks but with the grenades! (but he is not supposed to be in X10. lol)

Here are some more things you can do as described in the manual...

Quote: "Character AI
Thanks to the new DarkAI component, characters have an extended AI system which controls their behaviour during the game.

The four actions available in thebehaviour combos are:

NO ACTION
Performs no alternative action, and resorts to the characters natural reactions based on the condition.
This normally is to let the automated AI take charge.
In the case of friendly characters, this default setting will keep the ally stationary at their start location until the player is within their range.

INSTANT ATTACK
Forces the character into an aggressive posture, where they will attack their target immediately, ignoring what they where doing before.
This action has no influence on neutral characters.

FIND COVER
Forces enemy characters to immediately take cover at the nearest available
‘Enemy Safe Zone’ which can be found in the markers section. A marker is available if no other character is using it.
If there are no markers within range, the character returns to its previous behaviour.
This action has no influence on friendly and neutral characters.

PATROL AREA
Instructs a character to begin scouting the local area for enemy targets, rather than stand at their idle position.
The pattern of their patrol is random.
This action has no influence on neutral characters."


Some people do not like Dark AI, but I do because it's very fun to play with.

Quote: "i want to buy fps x10 but"

No buts...buy it!
If you already have the system specs, then this is a no brainer.
If you don't have the system specs for FPSC X10, then consider the upgrade because future software will demand similar specs.
I'm glad that I decided to upgrade and get FPSC X10, and I have no regrets.

Don't forget to visit Conjured Entertainment

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Loyal Servant of The Emperor
17
Years of Service
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Joined: 17th Apr 2007
Location: A long time ago in a galaxy far far away
Posted: 19th Mar 2008 14:56
Quote: "R.I.P. Floating Skull 2005-2007 Never Forgotten "


No need to get dramatic. You could just copy the files from x9 to x10. I use the x10 cobblestone and could probably put the skull in x10.

The Saint
16
Years of Service
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Joined: 18th Dec 2007
Location: On the Earth!
Posted: 19th Mar 2008 16:36 Edited at: 19th Mar 2008 16:37
i want to make a ww2 game
but it had been cool if they had made new characters
http://s1.gladiatus.no/game/c.php?uid=60151

http://s1.gladiatus.no/game/c.php?uid=60151
mgarand
16
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 21st Mar 2008 13:59
allright i going to order him!

always look on the bright side of live
Ocho Geek
17
Years of Service
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 24th Mar 2008 21:30
Quote: "They even TOOK OUT the floating skull!!!"


*cough*Doom3*cough*

Keo C
17
Years of Service
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 25th Mar 2008 00:36
Quote: "*cough*Doom3*cough*"

Hands Ocho a cough drop. That's a nasty cough you got there.


Image made by the overworked Biggadd.
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 25th Mar 2008 08:50
Quote: "*cough*Doom3*cough*"


Just because Doom3 has it doesn't mean any other game/engine may have a similar thing in it.
Ocho Geek
17
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 25th Mar 2008 13:22
well there are a few too many similarities

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 25th Mar 2008 23:27
Didn't FPSC X9 come out before Doom 3? That makes ID software violate the copyright rules first doesn't it?
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 26th Mar 2008 20:17
Uhm...*Cough*Doom*Cough*1990's*Cough*

*Clears throat* ok I need to find some cold medicine to help that cough .

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