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3 Dimensional Chat / citymap

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tatts
18
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 17th Mar 2008 18:25 Edited at: 17th Mar 2008 18:29
HI I am trying to get started on building my own city map, Somewhat like a gta style map. Problem is I'm not entirely sure how to go about it.
I have tons of tools to use for it, but heres the thing.
I have been using deled pro to create my buildings and scenery. At first I thought about making one big map but it seems that deled's dbo exporter doesn't like that idea too much.
I have also thought about using 3dws but I don't like the light mapping and the models do not work with darklights. where as Deleds models do.
Is it better to create the buildings for your maps using multiple objects such a blocks like how 3dws works. The reason I use Deled is that I can create all my buildings from single cubes by adding verticies, and edges and what not.

What would be the best method for creating the terrain? Seeing as how pretty much all terrain editors are useless for city maps. I figure it is best to also model the terrain in deled as well, this way I can actually have real streets with curbs and such. If I were to go this route, would it be better to create one big flat plain then model the curbs and things like this from separate cubes? or I can model the terrain straight from the plain.

This is a project that I plan to be working on for a very long time, So I'd like to make sure im doing this right.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB

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Ben Johnson
17
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Joined: 6th Jul 2007
Location:
Posted: 18th Mar 2008 02:43
Well, from my point of view, I'd use a level editor, my own or thirdparty that produces a file I can use to load up the models as different objects in darkbasic pro, this means modelling them seperately or modelling whole blocks, or modelling whole ground sections and sticking the building models on. The reason for this is culling. DBpro culls via object rather than vertice, so if you've got a whole model of a city. Its going to load all of it and your going to get some lag because of the amount of polygons. However I don't know if this applies for dbo format meshes.
Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 19th Mar 2008 09:32
i'd say carry on the way you are doing it, you look like you have got a fair bit done the way you are doing it, so i'd say stick to Deled.


thanks to deathead for the sig! please Click on it!
tatts
18
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 19th Mar 2008 15:46
@ ben I was thinking about using a world editor that i had wrote with some help from peeps on this forum. problem is, I want to use my map along with the newton physics dll and not sure how to set up up the collision and everything else using a dat file for my maps. besides my world editor although is good enough to make a map with,it is still not finished. and truefully I tried using (world) which is another program that someone wrote from dbpro but I just don't like how it works.

@ blobby, that was the initial plan was to just model out the world using deled. Unfortunately though after doing some tests, I came to reallize that Deleds DBO exporter seems to have a problem on my pc exporting very large maps. after exporting a map around 20,000 + polys it seems to me the verts get all messed up. the map I have shown here is only about 7000 poly's.

Another idea that i had is to model the city is segments, meaning I'd model a city block save then start a new terrain to match the seems of the first terrain, then take that terrain into a new project to start the second city block. then when all is done just import the city blocks and either hard code them into the project or again use a world editor to fit everything in place then save out as a dat file.

the One thing that I know I can't do is make the city one big map. As because once this city is done there will be just too many poly's for the engine to render at one time.

I plan to work on this map for a long time.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 21st Mar 2008 16:06
I think you should keep doing it the way you are doing it right now as that seems to be the way that works best for you.

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 21st Mar 2008 17:38
hey tatts, dont steal my name!lol. joking.

Thats a good scene there, I like it.
RedneckRambo
18
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 26th Mar 2008 01:21
Quote: "hey tatts, dont steal my name!lol. joking."

He was here before you lol.

I don't really know anything about this but couldn't you just do what you're doing but instead of making the whole thing at once do it in smaller pieces? Like do a quarter of the whole thing at a time. If that makes any sense.

tatts
18
Years of Service
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 26th Mar 2008 19:59
Yeah i've decided that im going to keep everything separate than use
an editor to bring everything together using data files. I think that is about the best way.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 29th Mar 2008 01:23
Yeah but I had the name Tatters since 2005, It was xboxlive account.
Either way anyomre screens?

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