HI I am trying to get started on building my own city map, Somewhat like a gta style map. Problem is I'm not entirely sure how to go about it.
I have tons of tools to use for it, but heres the thing.
I have been using deled pro to create my buildings and scenery. At first I thought about making one big map but it seems that deled's dbo exporter doesn't like that idea too much.
I have also thought about using 3dws but I don't like the light mapping and the models do not work with darklights. where as Deleds models do.
Is it better to create the buildings for your maps using multiple objects such a blocks like how 3dws works. The reason I use Deled is that I can create all my buildings from single cubes by adding verticies, and edges and what not.
What would be the best method for creating the terrain? Seeing as how pretty much all terrain editors are useless for city maps. I figure it is best to also model the terrain in deled as well, this way I can actually have real streets with curbs and such. If I were to go this route, would it be better to create one big flat plain then model the curbs and things like this from separate cubes? or I can model the terrain straight from the plain.
This is a project that I plan to be working on for a very long time, So I'd like to make sure im doing this right.
WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB