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FPSC Classic Models and Media / Swinging ceiling ax

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Gun Shot
17
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Posted: 18th Mar 2008 05:47
Has anybody made a swinging ax that hangs from the ceiling or does anybody know how?

I made the model and the animation but do I set the script to a weapon or character?
Bad Monkey
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Posted: 18th Mar 2008 05:59
In this case you set the object to be just a dynamic entity. Then if the character is within a certain distance from the axe and if the axe is at a certain frame, then you could have the player recieve damage or death.

Buy some new FPSCreator Ready Characters at:
http://www.freewebs.com/fpscharacters/
Pride
16
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 18th Mar 2008 17:57
Seeing heltor's stuff, I'm pretty sure he'll release one in his pack. Along with a million other medieval torture devices. Just be patient

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Image per Coffee Grunt.
heltor
17
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Posted: 19th Mar 2008 23:20
I had thought of a pendulam axe but have not animated it as of yet. I will put it off since you have it covered gun shot
Anja Viotile
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Location: Denmark
Posted: 20th Mar 2008 00:02 Edited at: 20th Mar 2008 00:06
Something like this?

finally got the animation right, and the sounds works pretty good to..
also the hurt script finally works after alot of hairpulling

i know i know, i said i was on a break, but geeze cant keep away form the modelling. So im working on 6 different traps more.

Visit us at

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Dude232
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Posted: 20th Mar 2008 00:10
i really would love to have that model... we would have a new genre called "gauntlet" where you have to go through boobie traps and everything so this would unlock tons of new game ideas

Conjured Entertainment
AGK Developer
19
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Location: Nirvana
Posted: 20th Mar 2008 00:38
That looks great Anja!

I like your other packs on your website too.

What is the license like?

Don't forget to visit Conjured Entertainment

heltor
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Posted: 20th Mar 2008 01:23
SWEET ya the gaunlet like in the movie First Knight. wonderful beautifl ouch....lol. Excelent wofk. it takes a village to raise a model.....ha/haaa
Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 20th Mar 2008 03:41
@Anja Viotile- That model looks letal. Although it needs some blood splatter spots on the axe part.

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Gun Shot
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Posted: 20th Mar 2008 07:42
Anja Viotile, what does the script look like, my animation has 22
frames all i want to do is loop it with damage on impact if player gets hit by the blade.
heltor
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Posted: 20th Mar 2008 07:59
try 25 frames it should look good
Gun Shot
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Posted: 20th Mar 2008 08:03
Anja if you need any help on your website like some simple flash or banners. I design websites at www.webstar-designs.com maybe we could trade for some FPSC script, and post it here for everybody to use.

My model is just a quick put together just to test the scripting. After the script is done then ill get more detail in designing the ax.

Anyway I’ll still be working on this and it will be uploaded here all for free.
Anja Viotile
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Location: Denmark
Posted: 20th Mar 2008 08:50
bloodsplatter.. Huh well there are

anyways heres my script


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Gun Shot
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Posted: 22nd Mar 2008 19:26 Edited at: 22nd Mar 2008 19:27
Ok here is the free open source FPSC ready Swinging-ceiling ax.

If you want to improve it please upload your improvements here for all of us to use.

If we all work on this we could come up with a good trap for medieval or haunted house games.

Note!
The animation script is a modified version of Anja Viotile’s animation script.

If you want the MilkShape 3D file used to make the ax let me know

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Gun Shot
17
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Posted: 22nd Mar 2008 19:40
Sorry i forgot to add the FPI file, here it is add it to your scriptbank folder

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CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 22nd Mar 2008 19:49
Quote: "free open source FPSC ready"


You what?! Open source is for codes, not media.....


Aertic
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 22nd Mar 2008 19:53 Edited at: 22nd Mar 2008 19:55
open source is for code/script/modding, not media.
But if you must code media in then do so, Although you cant, lol.


Off topic
Quote: "Sunny england"


Second time now Coffee grunt, it aint sunny!
Gun Shot
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Posted: 23rd Mar 2008 01:10
You need a FPI script to run your model and you need a model for your script, so it could be posted in a few different places in the forum. Open source is for the script and the MilkShape 3D file to see the model and animation.

Don’t post here unless it has something to do with AX or the code
john schwarcz
User Banned
Posted: 26th Mar 2008 02:00
can i use it in my commercial game ?

shadow666

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