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Dark Physics & Dark A.I. & Dark Dynamix / Phy Load Rigid Body Static Mesh... collisions failing

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Twisted Steel Software
17
Years of Service
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Joined: 21st May 2007
Location: Teh Interwebs
Posted: 20th Mar 2008 06:38 Edited at: 20th Mar 2008 07:00
Hello all,
I'm using the newest DarkPhysics and my mesh (advanced terrain) is saving out and (supposedly) loading fine... but there's no collision interactions what-so-ever with the loaded object... anyone know what could be the problem? Could it be DarkPhysics not liking limbs?

Function:



Yea... I know I make AND delete an object... it's a way to fix the issue with the eXtends plugin

Thanks in advance,
Jim

Intel Pentium 4 3.40 Ghz HT, 1.5 GB RAM, Nvidia Geforce 6800, 19" Dell CRT Monitor ... I need to upgrade ^-^
Twisted Steel Software
17
Years of Service
User Offline
Joined: 21st May 2007
Location: Teh Interwebs
Posted: 20th Mar 2008 09:01
NEW INFO ON ISSUE

Well, after running it with the debugger... there's no terrain when loading... but when I make it on run it's all there... it seems there's a bug in the newest DarkPhys that doesn't save child objects (exactly what the debugger calls them... limbs in dbp) in a physics file save... I should try to go back to the original, but I want to use the new features... bah...

Intel Pentium 4 3.40 Ghz HT, 1.5 GB RAM, Nvidia Geforce 6800, 19" Dell CRT Monitor ... I need to upgrade ^-^
Twisted Steel Software
17
Years of Service
User Offline
Joined: 21st May 2007
Location: Teh Interwebs
Posted: 22nd Mar 2008 00:53
Anyone have any ideas? I can survive without it at the moment... just takes 14 seconds longer...

Intel Pentium 4 3.40 Ghz HT, 1.5 GB RAM, Nvidia Geforce 6800, 19" Dell CRT Monitor ... I need to upgrade ^-^
Olby
21
Years of Service
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Joined: 21st Aug 2003
Location:
Posted: 23rd Mar 2008 18:37
Sorry to say but I encountered same problem today and there is nothing we can do about it. I just had to continue generating same static mesh every time I load the level.


ACER Aspire 5920G: Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, DirectX10, DBPro 6.7
culmor30
17
Years of Service
User Offline
Joined: 16th Jun 2007
Location: In my head.
Posted: 24th Mar 2008 00:14
I had a problem with it too, but only the collisions between the level and one of my many boxes. All the other boxes worked fine.

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