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Dark Physics & Dark A.I. & Dark Dynamix / Liquids not creating?

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Michael P
18
Years of Service
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Joined: 6th Mar 2006
Location: London (UK)
Posted: 20th Mar 2008 14:41


The problem is that the liquid is not being created. I think my code is okay; am I right in thinking that liquids won't work unless users graphics cards support PhysX PPU? I thought there would be a backup plan that just uses extra CPU power to get the job done.
Twisted Steel Software
17
Years of Service
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Joined: 21st May 2007
Location: Teh Interwebs
Posted: 20th Mar 2008 14:46
There's no software fluids... and the newest DLLs just say the object is missing I believe...

You could use particles to get a kind of fluid effect if you don't have the card...

Intel Pentium 4 3.40 Ghz HT, 1.5 GB RAM, Nvidia Geforce 6800, 19" Dell CRT Monitor ... I need to upgrade ^-^
Michael P
18
Years of Service
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Joined: 6th Mar 2006
Location: London (UK)
Posted: 20th Mar 2008 14:51
That's really disappointing The majority of people won't have cards that support PhysX just yet, so in the short run creating games with PhysX liquids severely limits who can play your games.
Twisted Steel Software
17
Years of Service
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Joined: 21st May 2007
Location: Teh Interwebs
Posted: 20th Mar 2008 14:54
I'm starting to think the PhysX software liquids in the real SDK is just particles with stickyness anyways... so it's not much different

Intel Pentium 4 3.40 Ghz HT, 1.5 GB RAM, Nvidia Geforce 6800, 19" Dell CRT Monitor ... I need to upgrade ^-^
Lucy
17
Years of Service
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Joined: 19th Apr 2007
Location: Roanoke, VA USA
Posted: 21st Mar 2008 01:05
PhysX liquids are just pixel shaded particles with some special features like, as Shiny said, "stickiness"

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