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3 Dimensional Chat / Need a little help with lighting and light bleed at object corners.

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KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 20th Mar 2008 22:09 Edited at: 20th Mar 2008 22:47
I've made some basic models before, nothing I would really call cool or anywhere near professional quality, but I'm having a particular problem getting things to show up right in DBPro.

I've created a small simple building and textured it with a simple concrete texture. No lightmapping, nothing fancy. Just a straight texture.

In the game scene below I have a soft white light high up, but it should still be casting "some" light on the scene. Then a redish light that should be a short distance above the building. Aside from not picking up any of the white light, the terrain seems to be picking things up ok. The character is lit ok, but the building is kind of a mess.

[edit]
Oops. Wrong image.. This is the right one.


Any suggestions would be greatly appreciated.

I was using 3D World Studio to make this.

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