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Dark GDK / How to get Auto Desk 3D's Max files into my game

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OmegaZer0
16
Years of Service
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Joined: 20th Mar 2008
Location:
Posted: 21st Mar 2008 05:00
with 3D'max I can make worlds,models,effects you name it but then how do I get it into my game ?
Lion Jin
18
Years of Service
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Joined: 24th Sep 2006
Location:
Posted: 21st Mar 2008 11:06
http://www.andytather.co.uk/Panda/directxmax.aspx

You can download the plugins here and using it to export .X from 3dsmax.
CattleRustler
Retired Moderator
21
Years of Service
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 21st Mar 2008 12:13
yep, panda exporter for your version of max. works well.

[href]mod2software[/href]
Cryptic Dragon
16
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Joined: 7th Dec 2007
Location:
Posted: 23rd Mar 2008 05:08
If you have lots of hot programs like I have but they are at the legacy marker what I plan to do is simply to save Max meshes by exporting them as .3ds files then import them into GameSpace, which was very inexpensive in comparison to 3DSMax, then save those as DirectX .x files.

I built a pretty hot development and 3D animation enviroment quite a while back and of course the tools still function fine but many of todays formats that are used do not exist in my older tools. In fact I also have the very very old 3DSR4C1 with the dongle that runs in MSDos6.0 with what I believe is every single IPAS available including the freebies. I started way back further than I want to admit.

jjsjr

You know for a fact that you have reached the edge when you can absolutely see sound!
jason p sage
17
Years of Service
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 24th Mar 2008 18:29
Hmmm.... Very Glad to have you around then!

OmegaZer0
16
Years of Service
User Offline
Joined: 20th Mar 2008
Location:
Posted: 27th Mar 2008 05:36
Its the same with Maya too right ?

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