Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / 72,169 poly map

Author
Message
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 21st Mar 2008 18:40
I have created a whole castle for my fpsc game iv not managed too be able too get it into fpsc yet although it would be nice if some one told me how?
The castle is 72,169 polys this is for mostly the whole thing i was wondering if anyone knows if i tyed getting it into fpsc would this couse problems for it or should fpsc be able too manage it???
General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 21st Mar 2008 19:25
way to high poly, fpscreator can manage up to 10000 polys, pushing the limits

Check out gang- the gangster fps
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 21st Mar 2008 19:29
oh lol i really didnt know that maybe im expecting way too much from fpsc than it can actually handle
Nighthawk
18
Years of Service
User Offline
Joined: 12th Apr 2006
Location: Germany
Posted: 21st Mar 2008 19:35 Edited at: 21st Mar 2008 19:35
Quote: "fpscreator can manage up to 10000 polys"


Ummm... you never tried it out?

I had a map running with more than 100,000 polys at 30-33 FPS, no problem

and after spawning thousands of balls: 2,000,000 polys at 9 FPS


depends on your system....


Intel Xeon 3060, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 21st Mar 2008 19:38
oh well in that case my computer is rather fast vista is there any way for me too import this into fpsc with out any collisions is ther a tutorial for this kind of thing?
Nighthawk
18
Years of Service
User Offline
Joined: 12th Apr 2006
Location: Germany
Posted: 21st Mar 2008 20:27
you can make it an entity (there are lots of tutorials on that subject) and apply the polygon collision mode to it

but i think there will be collision errors (e.g. you fall through it or something like this)

the best thing would be: you split it up in smaller parts


Intel Xeon 3060, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"

Login to post a reply

Server time is: 2024-11-27 19:28:33
Your offset time is: 2024-11-27 19:28:33