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FPSC Classic Product Chat / Can you use mikshape 3d to make animations for fps creator?

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jodeo2007
16
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Joined: 19th Mar 2008
Location:
Posted: 23rd Mar 2008 22:15
I have milkshape 3d but I don't how to put the animations in to fps how do i export it ?
Programador hispano
18
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Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 24th Mar 2008 06:43
Yes, you have to export the animation in .x format.
Then make the fpe file, make sure the texture is .tga or .dds format and also you have to make the thumbnail.

What kind of 3d animated characters do you want to make?
jodeo2007
16
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Joined: 19th Mar 2008
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Posted: 26th Mar 2008 00:46
Well actually i want to make a gun and but I would like make a character, I don't what kind of 3d animated characters.
sonicreator 2006
19
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 26th Mar 2008 03:12
try some other modelling application (milkshape is for beginners)
Try:

Maya
3DS Max
Blender3d

If you want to stick with milkshake, then export as .x.



Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
jodeo2007
16
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Joined: 19th Mar 2008
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Posted: 28th Mar 2008 05:18
I am using blender 3d and making animations but i don't know how to put the animations in fps I exported it as an .x file and then opened with entity workshop and then placed it inside fps creator but it appears as an object with no animation

could someone tell how to put it into fps as an animation
please.
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 28th Mar 2008 05:33
...the best thing for you to do, is to search around for some tutorials...

Man Enough? http://s1.gladiatus.us/game/c.php?uid=20217

ARE YOU A LONE WOLF? CLICK BELOW TO JOIN THE PACK.

FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 29th Mar 2008 09:38
What the heck...here's what I do.I export the model as a Milkshape file and then use Ultimate Unwrap 3D to convert it to .x.
I don't know what the deal is with Milkshape's .x exporter but it sucks for animations and can be a crapshoot for entities as well.
I tried like crazy to use the .x exporter in Milkshape.Since the way i do it works better for me I just gave up on it.

RIP Floating Skull unknown-2007 we will miss you in FPSC x10
Programador hispano
18
Years of Service
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Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 30th Mar 2008 08:45
This are the options I use in Milkshape 3d, and they work great for me. I use bond1 skeletal system.

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