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3 Dimensional Chat / Keeping Animations

Author
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jblack
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 24th Mar 2008 23:50
How would I keep the animations an object of mine in 3DS MAX has when I export to 3DS? I have it rigged up to a biped, so basically its a person. But when I export the selected object, I don't have the walking animation, or I export it all, and I get my guy inside of a large cube. The cube moves, but my guy stands still.

So, how could I keep the animations attached to the guy.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 25th Mar 2008 09:21
You need to export directly to .X, using a export plugin (can't recall it's name as I never used it).

.3DS files only support hierarchy animation, so it would work fine using the old mechanical keyframe style if each body part was a seperate mesh - but that's ugly, so you need to export to X which will support bone based animation.


less is more, but if less is more how you keeping score?
Frap
User Banned
Posted: 25th Mar 2008 09:43 Edited at: 25th Mar 2008 09:50
jblack
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 25th Mar 2008 19:13 Edited at: 25th Mar 2008 19:21
Alright, I have the .x exporter, but when I export to .x it plays the animations extremely slow. How can I make the animations faster?

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