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Dark GDK / Still waiting for GDK.NET

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Niels Henriksen
20
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Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 25th Mar 2008 13:50
Well... subject says it all...

I just want to know... before or after summer? and what year?

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa): www.tales-of-the-realms.com
monotonic
18
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 25th Mar 2008 14:59 Edited at: 25th Mar 2008 19:13
Quote: "I just want to know... before or after summer? and what year?"


Lol

I have a funny feeling that it may be released when TGC creates their new Main page, the one with the video demonstrating DBPs' cap's (capabilities*).

Don't tell anybody but, I have even been considering using B3D SDK to create my editor, keep this on the down-low


* edited.

Much good work is lost for the lack of a little more.
jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 25th Mar 2008 18:21
LOL (lowercase computer.... I USED LOWERCASE! LET ME POST! Stop WHINING...) Damn Computers Can't just POST LOL ...

CattleRustler
Retired Moderator
21
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Location: case modding at overclock.net
Posted: 26th Mar 2008 01:15
from what I know the dgdk.net is done and has been for a while now, its the documentation holding up the release

[href]mod2software[/href]
Pixel Perfect
17
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Joined: 21st Feb 2007
Location: UK
Posted: 26th Mar 2008 01:45
Quote: " its the documentation holding up the release"


lol ... well that will be a first then!

Sorry .. couldn't resist that one I'll be getting in trouble again

No matter how good your code is, someone will improve on it
kBessa
18
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Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 26th Mar 2008 03:35
When CR talked about the documentation, don't thing only about Help, Help, Help.

DGDK.NET will probably have more starting tutorials than C++ version, and that's what they're working on AFAIK.
Niels Henriksen
20
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Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 26th Mar 2008 09:10
Ok... I will wait then

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa): www.tales-of-the-realms.com
CattleRustler
Retired Moderator
21
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Location: case modding at overclock.net
Posted: 26th Mar 2008 12:35
kb is right, its more than just the general documentation

[href]mod2software[/href]
jason p sage
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Location: Ellington, CT USA
Posted: 26th Mar 2008 17:38
BUT I NEED MORE DarkGDK Tutorials!!!!!

....LOL... No I don't! I have you folks!


Seriously - I think that's AWESOME they are doing that... and that is worth the wait IMHO....

monotonic
18
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 26th Mar 2008 19:12
Indeed, documentation has always been an issue with older TGC products. The newer stuff is a different matter though, for instance the plugins have nice detailed documentation. The extra tutorials will definitely benefit the newer users and probably even the veterans.

I guess it's just anticipation waiting for a new toy, like christmas.

Santa being in the form of Apex and TGC.

<- For the reindeer.

Much good work is lost for the lack of a little more.
APEXnow
Retired Moderator
21
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 29th Mar 2008 04:42
CattleRustler is correct. DarkGDK.NET is near completion in terms of the toolkit itself, but it's imperative that both the documentation and tutorials are up to scratch. These are paramount to the success of this product as a brand new release, and I don't want anything to be missing from it.

I can understand and appreciate that alot of you are becomming anxious and are wondering what's happening, and why there's not been any news. Well, I've been keeping my head down basically to get things done. I've even been avoiding IRC and all other forms of communication so that things get done.

Be cool, be patient, and all will be right with the world.

Paul.

Lilith
16
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Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 29th Mar 2008 08:10
Quote: "Be cool, be patient, and all will be right with the world."


You mean we're finally going to achieve world peace?

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Pixel Perfect
17
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Joined: 21st Feb 2007
Location: UK
Posted: 29th Mar 2008 10:43
ROFL @ Lilith's comment .... and all Microsoft's software will be released open source

But seriously, that's great news Paul. I'm a C++ man myself but I know there are people just itching to get their hands on this. Great work TGC!

No matter how good your code is, someone will improve on it
Niels Henriksen
20
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Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 29th Mar 2008 12:36
@APEX - I know how you feel... I feel the same when working for a customer and he waits for the release. Turn off phone, email, IM etc...

But cant we just get the framework now and then the tutorials later?

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa): www.tales-of-the-realms.com
Argon Knight
22
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Location: Gastonia, NC, USA
Posted: 29th Mar 2008 22:31
Just think of all the extra testing that could get done if we got a sneak peak edition before the rest of the world see's it. Because we already know how to use it, the help files wouldn't be that high of a priority for us.
Gervais
20
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Joined: 11th Mar 2004
Location: Canada
Posted: 30th Mar 2008 06:41
You may publish it to all the ones that have already have purchase one of the licenses so that you would know that we don’t need the help has much as then the new users. And this way you won’t release it to all the users
CattleRustler
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Location: case modding at overclock.net
Posted: 30th Mar 2008 16:26
Its not that easy. The dgdk.net is being rereleased in conjunction with Microsoft Visual Studio Express (like the c++ one was). So it has to be a complete, market ready kit in order to be released.

Apex can correct me if I am wrong, but I am pretty sure thats the issue

[href]mod2software[/href]
Niels Henriksen
20
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Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 30th Mar 2008 23:04
Just one question... Will GDK.NET work with Visual Studio 2008?

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa): www.tales-of-the-realms.com
CattleRustler
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Location: case modding at overclock.net
Posted: 31st Mar 2008 03:59
yes, thats what its for

And not just express, I am up and running in VS 2008 Pro

[href]mod2software[/href]
Niels Henriksen
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Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 31st Mar 2008 10:17
*feels like he is sitting on needles*

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa): www.tales-of-the-realms.com

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