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Dark GDK / DarkShader will not start

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HST
16
Years of Service
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Joined: 7th Mar 2008
Location:
Posted: 25th Mar 2008 13:59
I have installed DarkShader but when i will start it i get the following error message: "There has occured a fault in DarkShader.exe there for it has to be closed." and then it exit's.

I use Visual C++ 2008 + Dark GDK + Windows XP Home.

Henk.
jason p sage
17
Years of Service
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 25th Mar 2008 18:27
XP Home should NOT be an issue - but if you ever get a chance to get it - XP Pro is a little more robust.

your error MIGHT be your GFX card not supporting the necessary SHADER version Support.

Paul Johnston
TGC Developer
21
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 29th Mar 2008 20:32
Or it might be a problem with the shader version being too old, DirectX Oct 2006 onwards removed support for anything less than vs_2_0 and ps_2_0, make sure the shader technique uses at least these values.
Morcilla
21
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Joined: 1st Dec 2002
Location: Spain
Posted: 30th Mar 2008 12:34
Quote: "DirectX Oct 2006 onwards removed support for anything less than vs_2_0 and ps_2_0"


What? Sorry Paul, do you mean that all shaders below 2.0 are not working anymore?
Pixel Perfect
17
Years of Service
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Joined: 21st Feb 2007
Location: UK
Posted: 30th Mar 2008 13:26
Microsofts statement on this:

Quote: "
New HLSL Shader Compiler for Direct3D 9 Targets: No Support for 1.x Pixel Shader Targets

The December 2006 SDK includes D3DX9_32.DLL. This DLL includes the Direct3D 10 HLSL compiler enabled for Direct3D 9 targets. This compiler supports shader models only beginning with version 2.0. The new compiler has no support for 1.x pixel shader targets. This new compiler is the default for Direct3D 9. As a result, developers are encouraged to author their shaders in HLSL, and to make sure that they are using at least shader model 2.0 hardware. The legacy compiler is available by using the /LD switch.
"


No matter how good your code is, someone will improve on it
Morcilla
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 30th Mar 2008 16:57
I read
Quote: "The new compiler has no support for 1.x pixel shader targets."


Does anyone know if 1.x vertex shaders are still supported?
HST
16
Years of Service
User Offline
Joined: 7th Mar 2008
Location:
Posted: 4th Apr 2008 10:55
In the meanwhile i had contact with support department, and they told me that the problem is caused by the videocard.
I now use darkshader on my other computer, and that is working ok!.
Thanks to all for your input.

Henk.

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