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FPSC Classic Models and Media / How to create normal maps to look like x10 shaders ( tutotial for entitys)

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Dark Jaguar Flame
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Posted: 25th Mar 2008 19:22 Edited at: 26th Mar 2008 21:18
Hello

This tutorial will show you how you can ad normal maps like in x10..

1. Download crazybump from his website : http://www.crazybump.com/

2. Open crazybump, you wil see now this : .http://i77.photobucket.com/albums/j48/mewfor/1.jpg

3. click on the folder with 3 textures.

4. Open a photogrfic picture : .http://i77.photobucket.com/albums/j48/mewfor/2.jpg
( For this time i use the cola machine from mp 2 )

5. Now you see a screen where you can choose your shape..
Choose the shape you want..

6. You will see a 3D preview of the texture.. http://i77.photobucket.com/albums/j48/mewfor/3.jpg

7. Look around and play with the normal map etc..
You will see that your 3d preview will change..

8. When you are happy with your texture click on normals and than click on the save butten, You must choose save normals file to:......

9. Save it to the folder with the model that you want give a normal map texture.. It must look like this with the texture name, and than an _N , save it as an DDS.. When the program ask you something, hold de default settings..

10. The D2 and D textures are the diffuse.. save it as the same way as the _N texture but than for the d2: _D2 and Make sure you have a _D the same texture..

11. Maybe you need an _S texture , save the Specularity the same way as above but than with _S..


12.Now whe go to the entity folder of the entity you want give it the normal map.

13. Open the .FPE file with Notepad of the entity you want give a normal map..

Now you must change some things,

By Texture : ...
Make sure your Texture have a _D2, _D and a _N..

Than ad the texture name there.. like this:

+ Code Snippet

Now change the effect, for the most effective shader use the bumpcubereflectalpha..

Ad to the effect line :

effectbank*bumpcubereflectalpha*bumpcubereflectalpha.fx

Now it must look like this :

+ Code Snippet

Save it and open FPS Creator..

Make sure you have many dynamic lights and by performance full shader effects on.. And that your model is dynamic..

Than you are ready..
It must looks like the model that i ad with the screeny below..

Have a great day
( can a mod ad this to the tutorial list? ) P.S. The * symbol is for the
+ Code Snippet

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fallen one
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Posted: 25th Mar 2008 20:22
Does it work on segments?

Evil Things Most Foulhttp://www.avantivitastudios.com/
Dark Jaguar Flame
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Posted: 25th Mar 2008 20:35 Edited at: 25th Mar 2008 20:59
Yes, you can use crazy bump for segments..

Than you must make the textures like i said in this tutorial and with FPSc-Segments make the segments..

The only thing you must do is follow tutorial 1 and 6 of FPSC-Segments and use bumpcubereflectalpha as shader..

I will test if i can the alien wall from x10 can let work in x9..

Dark Jaguar Flame
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Posted: 25th Mar 2008 21:10
Got it Working !!

I got the ALien wall 50 % working !!

Look at the screeny..

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Dark Jaguar Flame
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Posted: 25th Mar 2008 21:22
Its reflecting..

So you can use it.. but i has selected the wrong shape:

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Seth Black
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Posted: 25th Mar 2008 21:57
...this is very useful.

Thanks for sharing...

ARE YOU A LONE WOLF? CLICK BELOW TO JOIN THE PACK.

puppyofkosh
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Posted: 25th Mar 2008 22:04
Wow thanks, I'll be trying it out right now!

BMB
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Posted: 25th Mar 2008 22:49
Wow, funny thing is that I was just messing around with FPSC and this sorta stuff about two days ago and finally figured out how to do it. I used the same exact method you described too! (only I made a weapon, my own version of the Halo 1 pistol, and normal mapped the weapon instead of mapping an object... which basically you do the same way... My gun ended up looking really cool, much better than it did before I mapped it) Thanks for this, I know it will help a lot of people out who've just been dying to do this like myself!

Gunn3r
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Posted: 26th Mar 2008 00:14
DJF, Do you mind if I post this tutorial on the Gunn3r Games Informer?

[url="http://gunn3rgames.net/forum"]
[/url]
Dark Jaguar Flame
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Posted: 26th Mar 2008 16:53 Edited at: 26th Mar 2008 17:06
Everybody thank you for your nice posts..

Gunn3r, its okay as you post it on your Gunn3r Games Informer but pleas say that i has Written this tutuorial..

fallen one
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Posted: 26th Mar 2008 20:32
I want more screens testing this, before I say fpsc has complete nornal mapping features. Ive seen loads of posts claiming they can do it, and all have errors and have not solved it at all, or not fully.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Dark Jaguar Flame
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Posted: 26th Mar 2008 20:37
Ok ok i post more screeny's..

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Dark Jaguar Flame
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Posted: 26th Mar 2008 20:55
Brick texture from firma:

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Cyborg ART
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Posted: 26th Mar 2008 21:00
I am not able to open Crazybump.com
If I want to do this with a entity I fpscready with Entityworkshop 2, what should I do to make it work since there is just one texturefile?

Dark Jaguar Flame
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Posted: 26th Mar 2008 21:01
BVG

What you want is imposible..
You need normal map texture files..

Cyborg ART
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Posted: 26th Mar 2008 21:03
And how do I get/create them?

Dark Jaguar Flame
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Posted: 26th Mar 2008 21:07
With Crazybump..
Than you must follow my tutorial..

I think Crazybump has a cleaning or break couse i cant load the website too..

Dark Jaguar Flame
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Posted: 26th Mar 2008 21:17 Edited at: 26th Mar 2008 21:18
Another screeny:

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GAME MAKER ITALIA
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Posted: 26th Mar 2008 21:59
Good tutorial.. Little question: i must convert all texture _S _N etc to .dds?

Thank you..

"i write this about to me don't work the map."

Thank you very.
"Is very important this tutorial for learn more "..

SETTIMO TUDOR EUGEN C.
Dude232
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Posted: 26th Mar 2008 23:43
looks really good but i want to stick to making bump maps with Gimp

Aertic
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Posted: 26th Mar 2008 23:55
Why use gimp for bump maps? last time I used gimp for bumps they came out terrible.
Dude232
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Posted: 26th Mar 2008 23:57
well its freeand its good enough for me

Cyborg ART
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Posted: 27th Mar 2008 08:53
crazybump is free too

fik
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Posted: 27th Mar 2008 15:55
Just downloaded Crazybump to see how it works, and this is the instal screen.


Seems like can only use for another 3 weeks. Don't think this will be enough time to be any real use
Dark Jaguar Flame
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Posted: 27th Mar 2008 16:55
Quote: "fik"


When the beta test is over, you have to buy it..

CrazyBump will be sold commercially.

cram
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Posted: 27th Mar 2008 17:32
A commercial license will cost $299(US)
http://crazybump.com/forum/viewtopic.php?t=364
Dark Jaguar Flame
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Posted: 27th Mar 2008 17:59
As you are a great artist yeah..

Indie game developers must pay $99,-

BMB
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Posted: 28th Mar 2008 05:00
Wow that really sucks. I'm not paying $99 just so I can add a normal map to my models... That's like double the price of FPSC itself!

Dark Jaguar Flame
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Posted: 28th Mar 2008 17:58
Yeah.. This tutorial is just for the free beta..

BatVink
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Posted: 1st Apr 2008 17:32
Dark Jaguar Flame
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Posted: 1st Apr 2008 17:57
Thank you BatVink

Aertic
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Posted: 1st Apr 2008 18:24
At first I thought bat was spamming then, I didnt see a picture for 2 seconds.
*hehe*, nice tut.
Dark Jaguar Flame
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Posted: 1st Apr 2008 18:27 Edited at: 1st Apr 2008 18:28
Thank you L T Tatters..

Maybe i vind another easy way to create normal maps without paying $99 after 04/15..

Aertic
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Posted: 1st Apr 2008 18:39
Dark Jaguar Flame
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Posted: 1st Apr 2008 19:32
Yeah.. but i dont have Photoshop.
I cost lots of money..

Aertic
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Posted: 1st Apr 2008 20:47
Yeah you're right, I might do the mapping tut if you want.
FredP
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Posted: 2nd Apr 2008 01:45 Edited at: 2nd Apr 2008 01:47
Did you know there is a plug in/add on for the Gimp which lets you use Photoshop plug-ins with the Gimp?


[href]www.gimp.org/~tml/gimp/win32/pspi.html[/href]

Trust me...if you use the Gimp this is worth looking into.

RIP Floating Skull unknown-2007 we will miss you in FPSC x10
AaronG
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Posted: 2nd Apr 2008 02:38
Cool Fred.

Just to let you know, I have the Nvidia Normal Map Filter, and it's...to be honest, horrible. Although you still can make normal's with it.


Slayer222
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Posted: 2nd Apr 2008 02:49
Great! Thanks for this tutorial! Mix this with the EFX mod and you got yourself a next-gen game, graphically

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Nikogiant
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Posted: 6th Apr 2008 09:08
Thanks anyways, someone should PIN this....

http://freewebs.com/deluxework -- The not so great game creator
Johny English
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Posted: 6th Apr 2008 11:42
Can you send me the cola machine textures and .fpe file? I dont know how it must looks. I have mp2 so I dont want to steal it.

SIXOFT - This is not just a game, this is a SIXOFT game.
Ocho Geek
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Posted: 6th Apr 2008 23:26
wll done on getting into the newsletter

Dark Jaguar Flame
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Posted: 8th Apr 2008 18:17
Quote: "someone should PIN this"


?

Quote: "Can you send me the cola machine textures and .fpe file? I dont know how it must looks. I have mp2 so I dont want to steal it.
"


sorry.. As you dont have the pack.. than i am a pirate..

Quote: "wll done on getting into the newsletter "


Thank you

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