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FPSC Classic Product Chat / Realistic Zombie Game?

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Talon
16
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Joined: 25th Mar 2008
Location:
Posted: 26th Mar 2008 05:05
Well, my entire purpose here is to develop a realistic zombie survival horror game. Its going to be set in the city/forest etc. and will involve one hero in his "epic quest to survive".

I am going to keep in close contact with this thread and if anyone has any additional information, please just IM me using AOL Instant Messenger with the s/n handle of Talon21500.

My first concern is the head shot. Is there any possible way to make it so that if you fire a single bullet into the head of a zombie Entity, that it will be killed instantly? This will be a large portion of my game where being precise will really count. Later on in the game, when you start to encounter army units etc. who will think that you are infected and try to destroy you then this whole head shot issue won't be a problem. Can anybody help? I will check back often.
Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 26th Mar 2008 17:02
If you use v1.08 and up, you are able to script the zombies to have headshots. It's a new feature in the update, and works fairly nicely.

Added you on AOL. SN is Gunn3rGames1.

[url="http://gunn3rgames.net/forum"]
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Talon
16
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Joined: 25th Mar 2008
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Posted: 26th Mar 2008 21:25
Alright, now that I have the head shot .fpi, my next question is how do I adjust its value? For my game I want head shots to count the most and so I need to change the value of the head shot so that when it happens it is a guaranteed kill against a zombie.

Regular hits will also count, but lets say that with a generic pistol it will take about 12 shots to kill a zombie where 1 head shot will do the job just fine. This will be crucial for making sure you have enough ammunition throughout the level.
hunt4evil
16
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Joined: 26th Mar 2008
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Posted: 27th Mar 2008 12:38
You can also set the zombies health down and that will be more realistic rather than unloading a full clip on them.

http://www.huntforevil.com
neilo
18
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Joined: 15th Feb 2006
Location: Sitting in front of my computer
Posted: 28th Mar 2008 03:55
Just a point here... zombies are already dead, and need to eat brains. So... how can a head-shot kill a zombie?
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 28th Mar 2008 04:10
...the default damage for a headshot is set at over 65,500. It'll kill any zombie in one shot, unless you raise the entity's health above that.

To adjust the amount of damage, open the setup.ini file, and make a manual edit.

Man Enough? http://s1.gladiatus.us/game/c.php?uid=20217

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Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 28th Mar 2008 04:46
if you reaD about zombies the only way to kill a zombie is cu the head off or shoot them in the head.
or i heard making them watch Oprah will do it too.


fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 28th Mar 2008 14:38 Edited at: 28th Mar 2008 17:10
What annoys me is that people take the whole zombie issue lightly, like its a fantasy, well listen to me, where do you think they get the guests for the Jeremy Kyle show, yep that right buddy, those are zombies, genuine zombies, zombies need to eat brains to function as they don't have real brains of their own, now do you see, just watch the Jeremy Kyle TV show, you will see my friend, zombies, real life zombies.

Evil Things Most Foulhttp://www.avantivitastudios.com/
pr0tax
19
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Joined: 10th Aug 2005
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Posted: 1st Apr 2008 21:05
Quote: "where do you think they get the guests for the Jeremy Kyle show"


No they are called 'Chavs'

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Including a forum dedicated to FPS Creator!
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 2nd Apr 2008 16:29 Edited at: 2nd Apr 2008 19:27
Quote: "If you use v1.08 and up, you are able to script the zombies to have headshots."

Yes, I waited a long time for that realism and we now have it.
HEAD SHOTS ROCK! (so do zombies)

Quote: "Just a point here... zombies are already dead, and need to eat brains. So... how can a head-shot kill a zombie? "

Their body has had its brain re-animated, but the brain is still what is driving their motor functions.
Destroy the brain and you destroy the ghoul/zombie.

Quote: "if you reaD about zombies the only way to kill a zombie is cu the head off or shoot them in the head... "

Yeah, watch Romero's original zombie epic "Night of the Living Dead" if you need a history lesson on how to kill a modern zombie.

Quote: " ...or i heard making them watch Oprah will do it too."

Yup, that is a fact.

The only real life zombies are the ones they have recently discovered in cambodia. (the same day I annouced my game to the public)

Don't forget to visit Conjured Entertainment

Indie PC Games
16
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Joined: 1st Apr 2008
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Posted: 2nd Apr 2008 16:49
Quote: "f you use v1.08 and up, you are able to script the zombies to have headshots. It's a new feature in the update, and works fairly nicely."


I am new and maybe I missed it. Is there a read me or more information on how to setup headshots. Again if I missed it I am sorry.
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 2nd Apr 2008 19:06 Edited at: 2nd Apr 2008 19:17
Here is what is said about it where you can find the v108 download

Quote: "Adjusted HEADSHOT FPI action so 1 means default height of 42, other value specifies own height for head detection"


So....

:state=0:headshot=1,state=1

... would set it to the default of 42, and ...

:state=0:headshot=51,state=1

...would set it to a height of 51, unless I am reading it wrong.

Quote: "Added new HEADSHOTDAMAGE FPI action to specify own head shot damage value"


:state=0:headshotdamage=100,state=1

...would make each headshot take off 100 health.

Quote: "Added new HEADSHOT action for the FPI script which accepts zero for immune to headshots, and one to allow them "

I am assuming that this is the same action ... HEADSHOT
So, a value of zero is used for immunity.

:state=0:headshot=0,state=1

You can simply use the appearwithheadshot.fpi script to intialize the character with the default headshot setting.

Just place your character in the map, then right click them to bring up their propeties.
Under AI Scripts set his Start script to the appearwithheadshot.fpi and click "Apply changes"

Don't forget to visit Conjured Entertainment

Sharkie
16
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Joined: 12th Mar 2008
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Posted: 2nd Apr 2008 19:34
Well, i cant help you in this area, but i give you 100% luck with this game, and i hope to play it soon.
Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 5th Apr 2008 10:35
Quote: "The only real life zombies are the ones they have recently discovered in cambodia."


Wow, thats interesting.

Loyal Servant of The Emperor
17
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Joined: 17th Apr 2007
Location: A long time ago in a galaxy far far away
Posted: 5th Apr 2008 23:19
Quote: "The only real life zombies are the ones they have recently discovered in cambodia. (the same day I annouced my game to the public) "


No!!! My first video game concept is comming true. Except it was vietnam.

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 6th Apr 2008 13:06
Ok calgar, not too much off-topicness.
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 6th Apr 2008 13:19
Guys, look at the posting date on that article.


The one and only,
~PlystirE~

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 6th Apr 2008 13:25
Yeah, seen it, it was last week or last fortnight.
Why?
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 6th Apr 2008 13:30 Edited at: 6th Apr 2008 13:30
Quote: "Why?"



*sigh*


See attached picture.

Not only was it April Fool's Day, but it was 3 years ago.


The one and only,
~PlystirE~

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Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 6th Apr 2008 13:32
Ohhh, right, I see I thought you meant a the thread
Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 8th Apr 2008 14:17
Well. Think it's bull, erm, excrement?

Orrion Carn
17
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Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 9th Apr 2008 01:26 Edited at: 9th Apr 2008 01:28
Edit: Nevermind



My first animated Gif. Made in GIMP 2.
tarboxb
16
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Joined: 6th Apr 2008
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Posted: 9th Apr 2008 14:39
Hello guys I am in wondering if you could attach your script so I could use it. I am also in need of head shots also. Thanks in advance.
Ocho Geek
17
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 10th Apr 2008 00:29
VERSION...ONE...POINT...ZERO...EIGHT

please read the posts properly

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 10th Apr 2008 03:59
I think you mean v1.08 (or v1.09 beta 2), Ocho. Talk faster or else we'll make a big bump! {rimshot}

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