In DarkBasic Classic, having sprites on the screen while 3d was running slowed the program down a fair bit. So everytime I wanted to have something 2d on the screen (like a fuel guage, for example) while 3d was running, I'd use a plain object locked onto the screen. Since DarkBasic Pro renders sprites just as if they were 3d objects, I was wondering if sprites would run just as fast as plains while 3d was running.
So my question is:
With Darkbasic Pro, can I now use sprites while 3d is running, and have the same fps as with using plains instead of sprites?