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FPSC Classic Product Chat / How Do You Do Headshots With New Version?

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Talon
16
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Joined: 25th Mar 2008
Location:
Posted: 26th Mar 2008 08:51
I cannot seem to figure this out for the life of me. I dont know how to make it so that a headshot instantly kills an opponent. How is this done?

I know that its supposed to be some sort of .fpi, but I can't find it anywhere. Help please?
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 26th Mar 2008 13:22
Lokk in the scriptbank. You should see it near the bottom of the first column. But put it in Appear, not Main.

Talon
16
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Joined: 25th Mar 2008
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Posted: 26th Mar 2008 21:23
Alright, I found the fpi.

Here is my next question:

With the headshots, how can I edit the value of them? Lets say... a head shot = double damage. Or a head shot deals (X) amount of damage.

Pretty much I want this because of the zombie game I'm making where only headshots really count. Body shots don't do much of anything for you.
sonicreator 2006
19
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 27th Mar 2008 02:58
you must change the scripts, name the value and ill change it...

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Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 27th Mar 2008 03:33
Quote: "With the headshots, how can I edit the value of them? Lets say... a head shot = double damage. Or a head shot deals (X) amount of damage. "


...(I don't have FPSC installed on this computer) if memory serves me correctly, this value can be edited in the setup.ini...

By default, it's set at a ridiculously high value like 6999, or so...

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Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 27th Mar 2008 03:39
@ Seth Black: As quoted from Lee, he said that the headshots cause 65500 damage. Searching is your friend, reminding others of the search bar can go a long way towards your usefullness in the forums.

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 27th Mar 2008 03:43
...okay, so I was off by a couple digits.

It's still a ridiculously high number...

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Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 27th Mar 2008 04:38
I know cross posting isn't necessarily cool but this is what I had posted in the v108 public beta test thread:

Quote: "I spent about 30 to 45 minutes testing the headshot fpi (appearwithheadshot.fpi) using headshotdamage. Hey, I'm retired, I can spend my time now anyway I want.

If you set it to "25" it will take six shots to bring em down. Set at "50" it will take 3 shots. Set at "75" 2 shots. Even set at "100" it will take 2 shots. Set at "125 will take 1 shot. If you want just a 1 shot take down, then leave it alone (don't add it to the script and use the default).

Also, the headshot will work with neck to maybe midchest but not a direct hit on the shoulder. I imagine it has something to do with the limb configuration.

I used Thug (pistol) for the tests and used the sniper rifle with scope so I could see exactly where I was shooting. Whether this agrees with Lee's tests I wouldn't know."
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 27th Mar 2008 04:46
Quote: "I know cross posting isn't necessarily cool but this is what I had posted in the v108 public beta test thread..."


...it's relevant. That's some pretty good information that you shared with the community...

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Ocho Geek
17
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 27th Mar 2008 13:52
they made a new script so you can change it i think

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Pride
16
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 29th Mar 2008 04:14
Yeah, I've also messed around with the script and the almost perfect headshot length is 60 (higher numbers mean lower headshot distances).

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Duplex
User Banned
Posted: 29th Mar 2008 10:22
Quote: "65500"


Great, my boss's health is 65502

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 29th Mar 2008 15:02
@ MeZo: I thought you said it was 55?

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