yes, sure there's an easy way .. so let's say your image is number 1 and the sprite is also number 1 .. delay is a variable which u'll see why you need later
load image "your location",1
sprite 1,center x,center y,1
delay=0
now we want to make it invisible at first
transparency=0
now let's render things to the screen:
do
set sprite alpha 1,transparency
now let's start fading in
if (transparency<=252) and (delay=0) then transparency=transparency+3
now let's wait for a few seconds before fading out:
if (transparency=255) and (delay<=59) then delay=delay+1
now let's fade out
if (transparency>=3) and (delay=60) then transparency=transparency-3
loop
so on short, here's the full code:
load image "your location",1
sprite 1,center x,center y,1
delay=0
transparency=0
do
set sprite alpha 1,transparency
if (transparency<=252) and (delay=0) then transparency=transparency+3
if (transparency=255) and (delay<=59) then delay=delay+1
if (transparency>=3) and (delay=60) then transparency=transparency-3
loop
Could you help me treat my injured Dino-Fly ?