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Orrion Carn
17
Years of Service
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Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 28th Mar 2008 03:33
Anyone use it (I've seen that one or two users use it)? How does it work with modeling FPSC character, entities and making cinimatics for your games?

I can't find out the price.

Could someone tell be if it's a good program to own and how much time it takes to learn it?

Thank in advance!



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Gunn3r
18
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 28th Mar 2008 04:54
I use Cinema 4D. I haven't really been too successful in getting it into FPSC, partially because I don't really know what I'm doing, but that's another story. It's a great program for cutscenes and such, and it's pretty quick to learn. I can't say how good it is for FPSC models, because I've never used it for such.

Orrion Carn
17
Years of Service
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Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 28th Mar 2008 06:20
Thanks! How much does it cost?



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Gunn3r
18
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 28th Mar 2008 06:28
Not sure. I got an extra copy from my school. (I'm the head of the CG staff at my school, so it's legal. It's an education copy)

daarboven
16
Years of Service
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Joined: 20th Dec 2007
Location: right over there, see?
Posted: 28th Mar 2008 09:26
heres their uk shop:
http://www.maxonshop.com/uk
you can as well visit their homepage www.maxon.net

The learning curve for it is not to steep (I sometimes use it at work) but like all 3d software it is at some point hard to master.
There is a free plugin for it available at http://www.spackenz.de/~philipp/ to export .x files which you can then process in the segment editor or in entity workshop.

Regards

I am Jacks complete lack of surprise.
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 28th Mar 2008 15:33
Looks like it's $895.00 US. Ouch! It also looks like it's a bit of overkill for FPSC modeling only. I'd have to have another use for it as well.

Best.

Orrion Carn
17
Years of Service
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Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 28th Mar 2008 19:11
Yeah, thanks for the help though.

Ok so, Cinema 4D for good quality cinematics.

Which would you most suggest for modeling (And good quality):

Milkshape 3D
or
Blender 3D

???



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Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 28th Mar 2008 19:57
Cinema 4D is a brilliant tool, but isn't exactly great with windows game development - especially with .x files, though there is the 'xporter' plugin that may be able to export successfully. Though I've tried loading .x files from Chinema 4D into DBP and it hasn't yet succeeded in importing them. So I doubt they'll do so well in FPSC - however I have seen users succeed.

(Models do import, however they've been texture-less and non-animated in my experience)

Cinema 4D is great for CG art, animations and is meant to work nicely with Mac games engines like Unity3D.

List of apps I've seen tried and tested that work fully with DBP that will export textures and animation (and should therefore be successful with FPSC...unless it requires some kind of specialism)

Dark Basic Pro uses the .x and .dbo file format (though .dbo's will need to be converted from .x)

Milkshape3D
3D Studio Max
Maya
Softimage|XSI
Blender
GameSpace
TrueSpace
3DCanvas Pro
Lightwave 3D (Apparently is exports really smoothly now, and is one of Cinema 4D's rivals, and is probably almost just as easy to use)

You can always mix and match, I no longer use Cinema 4D (I used the very outdated version and managed to get to use Cinema 4D 9 to test its compatibility)

So my toolset currently consists of (what I used them for in brackets):
Hexagon 2 (Modelling and organic UVMapping)
Carrara 5 pro (CGI, procedural texturing, can work directly with Hexagon)
Lithunwrap (non-organic UVMapping)
Photoshop 6 (texturing)
Milkshape3D (exporting to DBP and animation, and making sure textures are attached)

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Orrion Carn
17
Years of Service
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Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 28th Mar 2008 20:37
Thanks! That was a great help. I'll check out Lightwave 3D.



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Orrion Carn
17
Years of Service
User Offline
Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 29th Mar 2008 22:34
Hey, I looked at Lightwave, and I was wondering, how much does it cost to get a license to use it for commercial use?



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