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FPSC Classic Product Chat / Add floor to the bay raised

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Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 28th Mar 2008 08:14
I was wondering how do you add the floor to the right height?
If i raise to the next height it is to high.
Thanks for the help.


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tjaabee
17
Years of Service
User Offline
Joined: 14th Apr 2007
Location: somewhere
Posted: 28th Mar 2008 09:15
I don't know, but that guy in your avatar, is it Frank Zappa?
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 28th Mar 2008 09:58



xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 28th Mar 2008 14:54
Quote: "I was wondering how do you add the floor to the right height?"


...and how do you get the bay door to the right height like it shows in the MP picture?

Best.

Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 28th Mar 2008 17:48
xplosys, that pic is a render,
candle, model yourself an entity the same shape as a floor, and raise it.

Formerly Bum Fat Cheese
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 28th Mar 2008 18:27
Quote: "candle, model yourself an entity the same shape as a floor, and raise it."

I guess that is one way to do it.


Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 28th Mar 2008 19:52 Edited at: 28th Mar 2008 19:53
Quote: "...model yourself an entity the same shape as a floor..."


...or just snag one from the meshbank, create and .fpe, and place it in your entity folder...

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