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FPSC Classic Product Chat / Invisible HUD weapon models

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CaKalOh!
16
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Joined: 29th Oct 2007
Location:
Posted: 28th Mar 2008 17:17
Is there a way to make the weapon model in your HUD invisible?
I tried re-texturing it with a true black color in .dds format, and it appeared all black, not transparent!
Also is there a way to change the position of the weapon so it cant be seen in your HUD?

http://img112.imageshack.us/img112/2572/iqk7kykl4.gif
Candle_
18
Years of Service
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Joined: 29th May 2006
Location: kindergarten
Posted: 28th Mar 2008 19:49
Hi CaKalOh!, just open the setuplevel.fpi and rem out this line.
you will need to do the line for the ammo numbers too.



CaKalOh!
16
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Joined: 29th Oct 2007
Location:
Posted: 28th Mar 2008 23:00
Thanks alot Candle_, I will try it later

"rem out" ??? does it mean to remove that line, or to add it somewhere? If I have to add it, where should I do it?
And will this apply for all picked up weapons, because I would like to do it for only one weapon, if possible.

http://img112.imageshack.us/img112/2572/iqk7kykl4.gif
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 29th Mar 2008 01:37
In the scripting language, a ; (semi-colon) tells the engine that the rest of the line is a remark, or REM. Just place a semi-colon at the beginning of the line and the engine will ignore it.

When you want the line back, just remove the semi-colon.

Best.

Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 29th Mar 2008 02:15
What xplosys said.and sorry yes it will do all of them.


CaKalOh!
16
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Joined: 29th Oct 2007
Location:
Posted: 29th Mar 2008 17:52
I did that but it changed nothing
And another thing, I think you got me wrong, acording to the lines you are reffering to the weapon image, and ammo numbers below it.
I was saying about the animated 3D MODEL of the weapon.
I want IT to be gone, by any means(retextured, repositioned,...)but still to be functional(to shoot)and not visible.

I tried to retexture it with a semi-transparent texture, and it worked, the weapon was semi-transparent,but when I retextured it with a full-transparent texture, the weapon was all black!

I attached a picture to better explain my problem.

http://img112.imageshack.us/img112/2572/iqk7kykl4.gif

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SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 29th Mar 2008 19:09
Use this texture.



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Candle_
18
Years of Service
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Joined: 29th May 2006
Location: kindergarten
Posted: 29th Mar 2008 20:43
Sorry about that, miss understood what you wanted.



CaKalOh!
16
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Joined: 29th Oct 2007
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Posted: 30th Mar 2008 05:05
It didn't work, the weapon is all white now, does this work for you?

http://img112.imageshack.us/img112/2572/iqk7kykl4.gif
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 30th Mar 2008 08:11 Edited at: 30th Mar 2008 08:13
...did you change the line in the gunspec.txt file, that points to the texture?

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CaKalOh!
16
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Joined: 29th Oct 2007
Location:
Posted: 30th Mar 2008 19:54 Edited at: 30th Mar 2008 19:56
Yes I changed the gunspec file, but with no results, BUT that doesn't matter anymore because I SOLVED IT ! ! !
I simply used another 0,0,0 black texture, with the only difference being bigger in pixels(512x512), I don't know why the smaller ones(64x64) didn't work, but it is OK now... finally

So, here's the texture I used in case if someone else want's to make things invisible

Thanks to all of you who tried to help me

http://img112.imageshack.us/img112/2572/iqk7kykl4.gif

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