Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / FPSC X10 and 3D World Studio

Author
Message
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:22
Hey there!

In over 4 months, I have tried to use 3D World Studio with FPS Creator (X10) but without luck.

Several days ago, I found this tutorial: http://forum.thegamecreators.com/?m=forum_view&t=75363&b=21

I followed the instructions, but when I try to import an 3DWS map into FPS Creator and run the game, the map dosen't appear.

Could anybody help me with this issue?

I am going to attach some screenshots, that will show you exactly how I imported the map into FPSC.


Thanks in advance


MinGW
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:23
My map in 3D World Studio.

Attachments

Login to view attachments
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:24
I am exporting my map

Attachments

Login to view attachments
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:25
I am saving the map, as an Direct X Map.

Attachments

Login to view attachments
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:26
I rendered the lights.

Attachments

Login to view attachments
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:27
I am saving the map, as a Dark Basic Object.

Attachments

Login to view attachments
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:28
I am converting the original BMP texturefile to a TGA texturefile, using Advanced Batch Converter.

Attachments

Login to view attachments
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:29
I created an fpe file and saved it in the folder, with the maps and textures.

Attachments

Login to view attachments
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:30
I copy all the files and paste them into the folder:

C:\Program Files\The Game Creators\FPS Creator X10\Files\entitybank\user\lab

Attachments

Login to view attachments
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:31
I opened FPS Creator X10 and chose the entity.

Attachments

Login to view attachments
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:32
After I chose the entity and put it into the FPSC Level, I turned Immobile to ON in the properties, and placed a start marker.

Attachments

Login to view attachments
mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 29th Mar 2008 22:33
And look now...

When I run the game there is absolutely NOTHING. I just fall down to the water...pretty sad

Attachments

Login to view attachments
jonathan samson
18
Years of Service
User Offline
Joined: 16th Jun 2006
Location: Australia
Posted: 30th Mar 2008 03:47
set the object to static if that does not work place ground under the object...

j.samson
My beauty it is my sin.
Work in Progress...

Login to post a reply

Server time is: 2024-11-22 08:56:30
Your offset time is: 2024-11-22 08:56:30