Ok, I have yet another question guys. I want it to find a random place on the screen for my enemy images...but I want it to be final fantasy style. So what I have come up with is a rnd that goes to 10 (just for practice purposes) and I made it paste the string value of each number in 32x32 blocks to fill up the screen like my map editor. What I want to know is how to figure out if your sprite is colliding with the number or if a mouse click is being clicked on a certain number.
The reason I need this is in final fantasy, you don't see the monsters, they are random. Is there an easier way to do this? Right now lets say it looks like this on screen (im not saying it is like this because it's random, its just an example)
Quote: "
0 1 2 3 4 5 6 7 8 9 10
"
Ok, so the strings are displayed on screen like that. What I need to know is to tell whenever the sprite or mouseclick is clicked on a certain one? (So like if mouse is clicked on 6, it prints "Winner") Don't think it's wierd, because that is how I learn better is to use it in a way like clicking, then I can turn it into collision later. Well thanks for any help.
do you love video games a lot ¿¿¿ then comeon down too game zone252 @ http://www.freewebs.com/gamezone252/