My WIP for my Final 3D Project - a game asset, be it a weapon, vehicle, or building (I guess mine qualifies as all three? heh) for a next-gen game. The final version will have a single 1024x768 32bit (yes, it will have alpha) .tga for the tower itself, and a single 1024x768 .tga for any supporting elements (ie. a landscape). Each texture will also have specular and normal maps.
Here is the mesh as of now... still redoing a few things... I plan on re-using most of the geometry in order to maximize texture space. Here I have only started cloning the spices used in the railings and such. Still have an awful lot of work to do! I'm really looking forward to a finished object for my portfolio, however
I'll make sure to keep everyone updated!
Tools I'll be using...
Maya 2008 x64bit (64bit is evil)
Adobe Photoshop CS3
Autodesk Mudbox (possibly..)
CrazyBump
Updates coming soon!
3D Game Art & Animation Major @ Champlain.edu
Maya | Photoshop | CrazyBump | Mudbox
Skiazo - 70 UD Rogue on WoW US Shattered Hand - Seeds of Despair 9/9 BT