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DarkBASIC Professional Discussion / anitalias the screen

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aprilfan
23
Years of Service
User Offline
Joined: 3rd Oct 2002
Location: Hell
Posted: 2nd Jul 2003 23:40
Wow I had a great idea a little while ago. So here it is a way to get super smooth graphics!

make 2 cameras one just a little ahead of the other
Get screen imageof camera two) [set camera to image.]
blur the image
put the image as a sprite over the screen!(camera 1)

so will it work???(problably not huh, too slow...)
The Great Schism.- The Earths reaction to Heavons invasion.
Dr DooMer
23
Years of Service
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Joined: 22nd Dec 2002
Location: United Kingdom
Posted: 2nd Jul 2003 23:43
Probably - the blur command itself isn't particularly quick. However, it might be possible to write your own fast box-blur system with a DLL or something.

Besides, most mainstream 3D accelerators have built-in edge antialias. ATI's is called Smoothvision and I don't know what nVidia's is called. Unfortunately, both of them will cut a framerate down by about 1/3.

Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 3rd Jul 2003 00:36
nVidia's is called IntelliSample (for GF1-4) and High Sample Texelator (but also called Advanced IntelliSample) for GeForceFX.

unforuntely i've tried for month to setup the system in a way that automatically turns on the FSAA features - unfortunately the only working verison i could get was a seperate EXE that you'd have to run before you initiated the DirectX within DBP and then run again when you quit DBP.

guess you'll just have to wait for DBS to release this feature natively... and doing it how you suggest would just be too slow to be useful

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