Currently I am using Newton and attempting a demo where each object has it's own gravity vector. That is to say, that "down" is relative per object. One might fall to the floor and one to the ceiling.
This isn't working so well right now and I have a thread up discussing the problem.
http://forum.thegamecreators.com/?m=forum_view&t=127072&b=1
I am also considering purchasing DarkPhysics and need to know if this can be done with it. If so, how easy is it, and will I have the same issue as with Newton.
Does DarkPhysics naturally support separate gravity vectors, or would I have to resort to some trickery with applying forces?
Design documents?!? What design documents??? I thought we were just going to wing it!!!