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FPSC Classic Product Chat / Waypoint question

Author
Message
daarboven
16
Years of Service
User Offline
Joined: 20th Dec 2007
Location: right over there, see?
Posted: 1st Apr 2008 22:01
So i followed the video tutorial for moving a platform along waypoints succesfully and wondered how i would move another entity the same way...tried it with a box from the ww2 library but did not suceed. I changed its script to "appearnogravity" and "follownorotate", but the box remained grounded and didn't move...

I am Jacks complete lack of surprise.
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 1st Apr 2008 22:09
Open the .fpe file for the entity, and add the line...

ischaracter=1

This will tell the engine that the box is a character and can follow a waypoint.

Best.

daarboven
16
Years of Service
User Offline
Joined: 20th Dec 2007
Location: right over there, see?
Posted: 1st Apr 2008 22:25 Edited at: 2nd Apr 2008 01:28
Thanks a bunch...that was quick and comprehensive!!!
have some cherries !!!

edit:
give me my cherries back, it doesn't work...

to be serious, it didn't suceed that way, sorry....

I am Jacks complete lack of surprise.

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