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Dark GDK / Animated Image Pulsating in DarkGDK

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Smitty
16
Years of Service
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Joined: 1st Apr 2008
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Posted: 2nd Apr 2008 01:47
I've tried everything to figure this out with no avail! My problem is that with any ROTATING animated image i export from Blender, it always ends up pulsating in my DarkGDK game. For instance if I had a stationary rotating ball in the game it would pulsate in place. All my exported images are of directx format and I include animations in my exports. Please Help!

Another issue is that the physics is not being exported

You can view the video of what its doing here
www.logicplay.net/pulsating.avi

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