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FPSC Classic Models and Media / Major visual problems when importing weapons

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Duke86
16
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Joined: 6th Dec 2007
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Posted: 2nd Apr 2008 11:45
I finally figured out how to UV map and texture my models. But now the next hurdle: Actually getting them in game. I bought codemaster's Weapon Creator because I thought it would help. But for some reason when I get to the part where I position the gun hud, when the model actually appears on screen, all it is , is a jumbled mess of random faces not even resembling a gun. I was puzzled so double checked my .x file using several other programs, but it seems normal.

So I went ahead and put it into FPSC anyways, thinking maybe it just wasnt being shown correctly in Weapon Creator. But I get the same thing.

Attatched is the gun I made. I don't understand why this is happening, the model is fairly low poly, I optimized it, ran it through the creasing plugin, and still this happens.

The even more strange thing is that when I import the weapon as a regular object entity, its just fine, nothing is out of place and the texture is perfect as well.

Am I missing something?

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Duke86
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Posted: 2nd Apr 2008 17:40
Here is the gun as an object, exact same .x file I tried to import as a weapon.

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Duke86
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Posted: 4th Apr 2008 21:20
I was thinking it was a problem with 3d canvas converting to .x format, but that doesnt make sense if its just fine as an object right?
Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 5th Apr 2008 13:02
It's definately weapon creator. I've had a lot aof problems with it as well.

That's a nice gun.

Aertic
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Location: United Kingdom
Posted: 6th Apr 2008 00:24
Thats a nice gun there.
I think the UV may be wrong, check it again and play around with it, just remember, try and take up as much white space.
Duke86
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Posted: 6th Apr 2008 04:20
Well I tried again with a different gun, this time deleted the texture so its just plain white. Same result pretty much.

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Duke86
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Posted: 6th Apr 2008 04:22
and once again imported directly into FPSC as an object


Can others confirm that this is a problem with weapon creator?

I'm very puzzled, because when I re-import the FPSC guns into the game using weapon creator they are fine..

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SamHH
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Location: Vermont
Posted: 7th Apr 2008 18:48
Try assigning all of the vertexes to a single bone.



Duke86
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Posted: 8th Apr 2008 02:30
Even if I have no animation data? It's not animated at all and has no bones...yet

I still think the most perplexing thing is that it appears normally when as an object.

Does weapon creator in any way actually change the .x file?
heltor
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Posted: 8th Apr 2008 03:00
I was gonna order weapons creator, but I never here anything good about it.

I think its more than a uv mappping problem,
Duke86
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Posted: 8th Apr 2008 07:50
I'm thinking I might just buy milkshape and not use Weapon Creator. At least not for the .HUDpos file.

How do others import their own weapons? If it is a problem w/ weapon creator, maybe I'd have better luck with other means, it just seems like a big hassle to position the hud of about 20 custom weapons.
Duke86
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Posted: 10th Apr 2008 21:41
I dont think its a UV mapping problem at all since having no textures at all still produces the same thing.

here is what I think:

1) Its some sort of export problem (even though the .x still works as an object entity)

2) Model has issues/ too many layers/too many polys/not optimized or some sort of illegal geometry. (this is almost impossible since everything is crease optimized and such, and once again object appears fine in FPSC when not a weapon)

3) there is some unkown issue with weapon creator for whatever unknown reason. For a mysterious reason my user created meshes are showing up and being imported as amorphous objects when using weapon creator

4) the secret cult of FPSC nazi devs dont want me to use my own guns and want me to spend tons of money on model packs. Codemaster is in on it too

(jk...sorta)
Duke86
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Posted: 13th Apr 2008 01:02
Well I have made some progress but not really. It might be 3d canvas afterall. I got milkshape 3d, was able to import one of my guns...the pistol since my rifle had an error when trying to import into milkshape. So I saved my pistol as a .3ds model, then imported it in milkshape. But the problem is my uv map doesnt work right. Any time I load a model into milkshape that has been UVmapped I get errors. When I delete the UV map info, its imported just fine. I will work on that later.

Now..as for actually getting the gun in game.

With my new milkshape program, I have been sucessful in exporting my .3ds pistol to direct X.

The good news: it shows up right in weapon creator!

the bad news: after going through all the steps in weapon creator up until publish, the gun still will not work in game. There is no HUD model, it can't even fire. So I'll just wait around until more people can help me figure this out.

FPSC is a great program, but I think more should be done to help beginners import custom content. I call these the hurdles. I cant wait to finally get past all these hurdles of making custom weapons, UV mapping models and characters, segment making, and finally animating. Because right now its a major chore and is very frustrating. I cant wait till I can actually start building my levels and other media for the game like dialogue and stuff.

In the meantime I'll just keep making custom textures, but eventually i'm going to get fed up with that too or run out of ideas.

So any help would be appreciated
SamHH
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Location: Vermont
Posted: 13th Apr 2008 01:53 Edited at: 13th Apr 2008 01:54
For the gun not showing up: turn shaders off,or delete the shader line form the gunspec. For the not firing: check your guns folder, make sure that in the gunspec there is a value that says "start fire" or "fire". If you email me the gun folder or post it here I can get it working for you.



Duke86
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Posted: 15th Apr 2008 22:35
Hey guys thanks for all your help.

attached is the result of that help.

Also I guess a little sneak peak at some of the custom textures and decoration entities I have made so far

Next I just need to animate that gun, good thing I now have milkshape and found some good tutorials.

If things get rough again I will mention them so stick around.

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