Interesting problem: on the first compile, everything works fine with DarkPhysics.
When I compile the second time, it can't load any of my .x objects (runtime error 7018: cannot load object at line xxx).
I found that if I copy the original object back into the project's media directory, it compiles fine again. But, then, will fail on the subsequent compile. This seems to indicate that the compiler is somehow corrupting the object file?
As a workaround, I copy a fresh object back into the media directory before each compile. Now, I tried making the objects Read-only -- but this only crashed DarkBasic when it tried to start up.
I'm running the latest DPhysics (v1.01) and DarkBasicPro (v6.7). I didn't see this issue until I started using DPhysics.
Any thoughts or ideas how to work around it?
If I had to choose: I'd rather have the ability to create something, than know something.