I'm at that poing in development where I need lots of models and much of it I'm going to have to model myself.
Now I can build a building, and make it look ok. (fake and crappy but ok)
I'm quickly coming to the conclusion that the various problems I've been running into are related to texture mapping. Up to this point I've just slapped any old texture onto a wall, or door, or whatever and called it good. Obviously, that isn't really going to do it.
So, are there any tutorials out there on how to create color, diffuse, normal, and any other texturing maps I might need?
I have a fair collection of programs to use. Paint Shop Pro 7, gameSpace1.6, trueSpace7.5, MilkShape, Blender, and 3D World Studio are just a few of the more well known ones.