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3 Dimensional Chat / Starfox-ish Space ship

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Brain111
17
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Joined: 5th Feb 2007
Location: In my own little world.
Posted: 6th Apr 2008 01:27


And the texture map:


I'm gonna use this in a game I'm making, so any comments/criticism would be really helpful. Thanks.

Anarchy Burger - hold the Government!
jblack
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Joined: 29th Jan 2008
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Posted: 6th Apr 2008 02:04 Edited at: 6th Apr 2008 02:06
Could I get a few more renders of the model? I can't really critique it without more views. Also, if the renders were a little brighter it would help. One thing I do notice, that you probably notice too, is that the window is alittle further out on then it should be. Kinda hard to explain. What I'm trying to say is that you need to scale the window in your painting a little bit so it takes up only the window. (windshield?)
Brain111
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Joined: 5th Feb 2007
Location: In my own little world.
Posted: 6th Apr 2008 07:11 Edited at: 6th Apr 2008 07:13
Oh yeah, I didn't notice that thing with the mirror. Thanks for the advice, man, I've got a bunch more shots here. Sorry about the humongous picture...



Yes, it can do barrel rolls.

Anarchy Burger - hold the Government!
Psycho Psam
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Joined: 3rd Apr 2008
Location: Western Australia
Posted: 6th Apr 2008 07:25
Can I make a suggestion?

Now that you have the UVMap and the base texture, do another layer over the top and blend it using multiply (in your paint package) that has plates, hatches, markings etc. This will add another level of realism to the ship.

If you can select some polys and make them glow.

Looks awesome though - nice work!
jblack
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Posted: 6th Apr 2008 07:28 Edited at: 6th Apr 2008 07:31
Alright, that's alot easier to critique, the main issue I'm having with the model is the rust or whatever the red stuff is. You can very noticably tell that it's rusted with the line of symmetry going straight down the middle, so its symmetrical. If its not rust, but decals or something, then I suggest you make them stand out a bit more. I noticed that you fixed the "mirror" which looks alot better, but with that highlight you have you should highlight more of the left part of it, if you look at the shot you put above you can see that it goes

LIGHT then SMALL AMOUNT DARK then LIGHT again. An illustration would be

._______ ... _______.
[_______]...[_______]
[_______]...[_______]
[_______]...[_______]

the space in between is the dark spot.

Other than those two things I think it looks well done. What program are you using and how many polies is it?
KISTech
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 6th Apr 2008 19:30
I need to learn to make UV maps like this. What program are you using to make these?

Thanks.

Brain111
17
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Joined: 5th Feb 2007
Location: In my own little world.
Posted: 6th Apr 2008 22:03
Thanks for the compliments and suggestions guys. The model is 150 polys, made in blender, with the texture made in GIMP. Yay free software.

Anarchy Burger - hold the Government!

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