2 new matrix related problems...
1.) When I use the position matrix command, all of the "get ground height" data gets screwed up. How do I fix this? I tryed playing with the "vector 3" command, but couldnt figure it out.
2.) When using a image with multiple textures, even when the image is sized perfectly - a 512x512 cut into 2,2 - Some of the pixles from adjacent textures seem "bleed" onto other textures. This is really barely noticeable, but still bugs me. To test I did a solid black 256x256 texture, next to a solid red 256x256 texture. Sometimes, when looking at matrix tiles faraway, and at just the right angle, you can see some red. I guess its unlikely youll ever have textures with edge pixles in such contrast (red vs black really shows up), but like I said, still shouldnt be happening.
And of course still cant find a way to turn off those damn texture spots. Even when I set the matrix flags that deal with lights/mipmapping to 0, I still get spots.