I am hoping to use the Newton physics for my game engine. The terrain system in Hellfire (the engine) is all done via Advanced Terrain, just like in the Newton Terrain demo. My problem is that the collision only works for maps that are 256x256 and under, when I have a 1024x1024 (I need big terrains). My first thought was to just shrink the heightmap to 256 then scale it up when building the terrain, but this just makes it look all rigid when walking around, and seeming as it is for an FPS then this is hardly ideal.
So then, does anybody have any suggestions as to how I could get around my problem? Perhaps, is there a way to split the terrain into 8 pieces, rather than just modifying the heightmap.
Thanks in advance