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DLL Talk / Newton - Terrain Collision

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The Wilderbeast
18
Years of Service
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Joined: 14th Nov 2005
Location: UK
Posted: 6th Apr 2008 22:59
I am hoping to use the Newton physics for my game engine. The terrain system in Hellfire (the engine) is all done via Advanced Terrain, just like in the Newton Terrain demo. My problem is that the collision only works for maps that are 256x256 and under, when I have a 1024x1024 (I need big terrains). My first thought was to just shrink the heightmap to 256 then scale it up when building the terrain, but this just makes it look all rigid when walking around, and seeming as it is for an FPS then this is hardly ideal.

So then, does anybody have any suggestions as to how I could get around my problem? Perhaps, is there a way to split the terrain into 8 pieces, rather than just modifying the heightmap.

Thanks in advance

NeX the Fairly Fast Ferret
18
Years of Service
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 7th Apr 2008 23:32
Splitting is likely the best way to go.


I fail at life. No, really.
The Wilderbeast
18
Years of Service
User Offline
Joined: 14th Nov 2005
Location: UK
Posted: 11th Apr 2008 10:39
Right ok, i'll try that then

Thanks for the help

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