Hi All,
What I am wanting to do is temporarily remove a static object from the physics system so that other objects can pass through it.
For instance, in my engine I'm setting up a door as a static rigid body box, then when the user opens the door I want to temporarily remove the door from the system. I don't want to delete the rigid body and re-create it when the door is closed, because this is very inefficient.
I have tried
phy sleep rigid body, calling it every frame so it doesn't get woken up by DP, but this doesn't work.
Any ideas would be appreciated.
Much good work is lost for the lack of a little more.