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FPSC Classic Product Chat / A trick: Starting with more than 1 Weapon

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Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 8th Apr 2008 04:05
Not sure if someone has already done this before, but I'm doing it for Kola.

Place a weapon (Colt .45 for example) on the ground, get some ammo, set it to any amount you like (I recommend the ammo amount to be 3-8) and use PgUp (PageUp) to hover it over the gun a bit (it is here that you make sure you're using ammo.fpi and weapon.fpi). Select your primary weapon from the start marker and test your multiple starting weapon level!! On a side note, in v2, TGC, you should make it so you can set how many weapons you begin with via the start marker.
~AI
Orrion Carn
17
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Location: Sandpoint, Idaho
Posted: 8th Apr 2008 04:11
Quote: "On a side note, in v2, TGC, you should make it so you can set how many weapons you begin with via the start marker.
"


And allow the players to drop weapons. That way you can have four weapons in a game and only hold two at a time. Kinda make the player think on what weapon would be good for a certain situation.



My first animated Gif. Made in GIMP 2.
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 8th Apr 2008 06:08
A better trick is to use my modified "weapon3.fpi" script and "ammo3.fpi" script with that trick.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Zdrok
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Location: Pittsburgh
Posted: 8th Apr 2008 14:20
Which does...
Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 8th Apr 2008 19:00
And is found where?

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 8th Apr 2008 19:05
Name: >Weapon3.fpi

Location: >???
Ocupation: >???

Name: >Ammo3.fpi

Location: >???
Ocupation: >???
Slayer222
17
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Location: Wherever I feel like
Posted: 8th Apr 2008 22:46
*Sigh* They're custom scripts I made to remove the weapon and ammo pickup sounds ans HUD's. That way you avoid the sounds and HUD's playing at the start of each level.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Zdrok
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Location: Pittsburgh
Posted: 8th Apr 2008 23:50
I did that by removing a part of the first line in weapon.fpi and ammo.fpi.
Slayer222
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Posted: 9th Apr 2008 03:03
Exactly

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
tarboxb
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Posted: 10th Apr 2008 01:54
Great job guys, congrats on your success!
Gunn3r
18
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Location: Portland, OR
Posted: 10th Apr 2008 17:55
Ah. I got it. I wasn't sure what your version of weapon3.fpi etc. was like, as it was custom...

Slayer222
17
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Posted: 10th Apr 2008 22:03
Yeah, FPSC doesn't even come with a weapon2.fpi, thats my top-secret script

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Zdrok
17
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Location: Pittsburgh
Posted: 10th Apr 2008 22:40
Pffft! Anyone can remove the section of line 1 in weapon.fpi and make a new script.

Slayer222
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Posted: 10th Apr 2008 22:46
Not true strangely enough
Anyhow, weapon2.fpi is much different than weapon3.fpi

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Aertic
17
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Location: United Kingdom
Posted: 10th Apr 2008 22:47
Ok cut it out with them damn FPI weapon scripts you got.
Zdrok
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Location: Pittsburgh
Posted: 11th Apr 2008 00:16
Thanks for wrapping that up, LT Tatters. But don't swear, I don't want another to bite the dust.

Slayer222
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Posted: 11th Apr 2008 00:19
Did I tell you young'uns about my two kids back home, weapon4 and 5 .fpi? Great kids really, a bit spoilt though

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 11th Apr 2008 00:31
Ok thats it!

*Opens max*,
*models a cross*,
*Opens Cs3*
*Make a wood texture*,
*Goes back to max*,
*Apply material*,

Ok, get on the cross now!!!
Or else.

(lol)
Zdrok
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Posted: 11th Apr 2008 01:27
Stop!!!

Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 11th Apr 2008 12:25 Edited at: 11th Apr 2008 12:28
No, i'm sure Tatters was quite serious. Get on. (see screen)


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Rampage
16
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Location: New Zealand
Posted: 11th Apr 2008 13:03
Lol nailed it!


DevilMouse Developments Lead Developer
Toasty Fresh
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Posted: 11th Apr 2008 13:06
Aertic
17
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Location: United Kingdom
Posted: 11th Apr 2008 13:16
Actualy, I was.
But lol, thats good to see that another person enjoyed moddeling the cross.
(I was going to do a 1m poly cross, .)
Plystire
21
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Location: Staring into the digital ether
Posted: 11th Apr 2008 23:46
@Slayer:

My two kids, Armor.fpi and WeaponShopGUI.fpi, just came home bragging about beating your two kids up and taking their lunch money!


The one and only,
~PlystirE~

Zdrok
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Posted: 12th Apr 2008 00:16
Armor.fpi? Tell...me...more!

Plystire
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Posted: 12th Apr 2008 00:47
Here you go.

http://forum.thegamecreators.com/?m=forum_view&t=127488&b=23&p=0


The one and only,
~PlystirE~

Slayer222
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Posted: 12th Apr 2008 00:55
Quote: "My two kids, Armor.fpi and WeaponShopGUI.fpi, just came home bragging about beating your two kids up and taking their lunch money!"
Ha! Well, I'll set my dance.fpi on your two rascals!

@ The Toasty: you have way to much time on your hands

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Plystire
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Posted: 12th Apr 2008 01:09
Quote: "Well, I'll set my dance.fpi on your two rascals!"


That might work if their big brother, TankDrive.fpi, wasn't with them.

Aced!


The one and only,
~PlystirE~

Zdrok
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Posted: 12th Apr 2008 01:17
Can we stop talking about .fpi's? You're making my head spin!!

Slayer222
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Posted: 12th Apr 2008 03:01
Haha, simple AI, missing out on all the complex AI's Plystire, I can never beat you're horde of rats can I?

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Toasty Fresh
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Posted: 12th Apr 2008 04:02
Quote: "@ The Toasty: you have way to much time on your hands
"


No I don't, took me 5 mins.

Slayer222
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Posted: 12th Apr 2008 04:53
What I really mean is when you go around making random models to add to a very random discussion, then you're wasting time And I mean come on, you didn't even release it for us

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Zdrok
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Posted: 12th Apr 2008 04:59
Hey, we don't want to get slapped because we're derailing my thread, do we?

Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 12th Apr 2008 05:13
I can if you want, but you'll have to DL John's wood texture off the 3D boards.

Quote: "What I really mean is when you go around making random models to add to a very random discussion, then you're wasting time"


Not at all. I find modelling enjoyable.

Slayer222
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Posted: 12th Apr 2008 05:59
Quote: "Hey, we don't want to get slapped because we're derailing my thread, do we?"
man, when you've been banned 3 times, a noob-slap is nothing.

I was just kidding, playing the noob you could say

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Plystire
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Posted: 12th Apr 2008 06:54
Mods won't noob slap people for going off topic in a thread that's already been settled.

But, if you ask them, I'm sure they'll lock it down to prevent more posts.

If I were you, I'd feel pretty good that my topic was getting so much attention.


The one and only,
~PlystirE~

Aertic
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Location: United Kingdom
Posted: 12th Apr 2008 14:17
Quote: "That might work if their big brother, TankDrive.fpi, wasn't with them.

Aced! "


How about "Ma apache.fpi" Script, It will blow em out in one.


And maybe "CS:S.fpi", that'll kill ya.

(Sorry for offtopic-ness.)
Zdrok
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Posted: 12th Apr 2008 15:52
Attention?

Plystire
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Posted: 13th Apr 2008 00:41
@LT Tatters:

The difference between your scripts and mine is... mine aren't make-believe.


@AI:

Yes?


The one and only,
~PlystirE~

CoffeeGrunt
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Location: England
Posted: 13th Apr 2008 00:51
I know of the shop and the armour, Ply...

But tankdrive? Is that implying vehicular ability in your mod?


Plystire
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Posted: 13th Apr 2008 00:59
It's implying that I play around a lot with scripts.

I'm not going to pretend that vehicles are probable or that vehicles aren't possible. (No, I didn't make a typo there)

You can GET vehicles, but FPSC doesn't play nicely with such large moveable objects in a segment driven environment.


The one and only,
~PlystirE~

Zdrok
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Location: Pittsburgh
Posted: 13th Apr 2008 03:24
Quote: "Yes?"

I meant that someone said this thread was getting attention, I was being silly and posted that.

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