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3 Dimensional Chat / Working Envirnment DarkGDK/DarkBP with 3d studio max > 3d Model

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James McGlocken
18
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Joined: 29th Jan 2008
Location: In The Beautiful Mountains of Vermont
Posted: 8th Apr 2008 08:43
Here is my basic problem. I am using 3d Studio Max 9.

I have a model that originally looks like this in 3d Studio Max:



When I put a MeshSmooth modifier on it it looks like this:



When I save it and use it in DarkGDK it looks like this:



Why is this happening?

One more thing. When I add a "Smooth" modifier to the model after it has MeshSmooth, it returns to normal.


However when I check 'AutoSmooth' and 'Prevent Indirect Smoothing' it comes out EXACTLY as it did in DarkGDK.

So my basic question is, I have this basic model in 3d studio max:



What do I do next to make this model look good in DarkGDK? I'm
looking for a modeller that has basically worked with Dark Basic
Pro and such before and would know what I should do next to smooth out this model and get that nice smooth look into the Dark Engine.

Obviously my amateurish move of using the "MeshSmooth" Modifier to

smooth out the model was wrong, or at least done in a wrong way... ;-(

PHP Programming, Music Composition
Deathead
19
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Joined: 14th Oct 2006
Location:
Posted: 8th Apr 2008 11:40
Smooth it, it will look better when rendering the model.

Bad Monkey
19
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Joined: 1st Jan 2007
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Posted: 8th Apr 2008 17:14
what exporter are you using and what version is it at?

Each exporter have different functionality and would behave differently with the different modifiers(also, they behave differently depending on the topology of the modifier stack). Usually you can learn more by reading the notes the exporter comes with--if your exporter came with any.

Panda exporter works just fine, except there is a trick that I learned. First, export you model in .fbx format. Then import that .fbx model into a new project. All the modifiers should be compressed and there should be no modifiers on the stack. Then export you model as an .x file. This solved a lot of problems panda exporter had with the modifier stack (including smoothing).

Try that and tell me what happens.

Buy some new FPSCreator Ready Characters at:
http://www.freewebs.com/fpscharacters/
Chenak
23
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 8th Apr 2008 20:53
Don't use meshsmooth just use smooth.
Don't use autosmooth disable it as it is pretty useless, select polygons you want smoothed and add a smoothing group
Don't export to 3ds, 3ds just sucks.

Apply the reset Xform function, should be in the section where the polycounter is, then correct the appearance of the mesh if there are any changes.

James McGlocken
18
Years of Service
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Joined: 29th Jan 2008
Location: In The Beautiful Mountains of Vermont
Posted: 9th Apr 2008 18:34
Quote: "Smooth it, it will look better when rendering the model.
"


Thank you Deathead.

Quote: "what exporter are you using and what version is it at?

Each exporter have different functionality and would behave differently with the different modifiers(also, they behave differently depending on the topology of the modifier stack). Usually you can learn more by reading the notes the exporter comes with--if your exporter came with any.

Panda exporter works just fine, except there is a trick that I learned. First, export you model in .fbx format. Then import that .fbx model into a new project. All the modifiers should be compressed and there should be no modifiers on the stack. Then export you model as an .x file. This solved a lot of problems panda exporter had with the modifier stack (including smoothing).

Try that and tell me what happens.
"


Thank you Bad Monkey. I will download and install the Panda .X Exporter and import that into DarkGDK instead. I'll report back here what happens with it.


Quote: "Don't use meshsmooth just use smooth.
Don't use autosmooth disable it as it is pretty useless, select polygons you want smoothed and add a smoothing group
Don't export to 3ds, 3ds just sucks.

Apply the reset Xform function, should be in the section where the polycounter is, then correct the appearance of the mesh if there are any changes."


Thanks Chenak. This clarifys that exporters really do matter. x_x

When I asked my friend he laughed at me when I said I was using MeshSmooth and suggested that I do exactly what you have suggested here: smooth groups of polygons.

What is autosmooth, though, and how would I go about disabling it?

Anyway, thanks for all the help.

PHP Programming, Music Composition
James McGlocken
18
Years of Service
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Joined: 29th Jan 2008
Location: In The Beautiful Mountains of Vermont
Posted: 10th Apr 2008 05:16
I am sorry to bump up the topic, but I have to state that this worked perfectly. Anyone who is having the same remedial problems I hope has an easy time fixing it by downloading the Panda .x Exporter for 3D Studio Max.

Thanks again everyone!!

PHP Programming, Music Composition
Chenak
23
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 11th Apr 2008 04:11
You show it on your 4th screen shot, just untick the autosmooth option and it should be fine

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