Quote: "Smooth it, it will look better when rendering the model.
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Thank you Deathead.
Quote: "what exporter are you using and what version is it at?
Each exporter have different functionality and would behave differently with the different modifiers(also, they behave differently depending on the topology of the modifier stack). Usually you can learn more by reading the notes the exporter comes with--if your exporter came with any.
Panda exporter works just fine, except there is a trick that I learned. First, export you model in .fbx format. Then import that .fbx model into a new project. All the modifiers should be compressed and there should be no modifiers on the stack. Then export you model as an .x file. This solved a lot of problems panda exporter had with the modifier stack (including smoothing).
Try that and tell me what happens.
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Thank you Bad Monkey. I will download and install the Panda .X Exporter and import that into DarkGDK instead. I'll report back here what happens with it.
Quote: "Don't use meshsmooth just use smooth.
Don't use autosmooth disable it as it is pretty useless, select polygons you want smoothed and add a smoothing group
Don't export to 3ds, 3ds just sucks.
Apply the reset Xform function, should be in the section where the polycounter is, then correct the appearance of the mesh if there are any changes."
Thanks Chenak. This clarifys that exporters really do matter. x_x
When I asked my friend he laughed at me when I said I was using MeshSmooth and suggested that I do exactly what you have suggested here: smooth groups of polygons.
What is autosmooth, though, and how would I go about disabling it?
Anyway, thanks for all the help.
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