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3 Dimensional Chat / Sniper Rifle(C&C wanted)

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Deathead
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Posted: 8th Apr 2008 13:33 Edited at: 8th Apr 2008 14:47

SNIPER RIFLE LOCKED AND LOADED.
As time goes on I might some other weapons.
Overall Development tools:
Blender
Paint.net

Please comment on it.

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puppyofkosh
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Posted: 8th Apr 2008 14:08
I like it, except for the trigger.

Deathead
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Posted: 8th Apr 2008 14:09 Edited at: 8th Apr 2008 14:16
Trigger done see first post.

Deathead
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Posted: 8th Apr 2008 14:45 Edited at: 8th Apr 2008 15:41
Please Leave comments if you are reading this.

Alucard94
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Location: Stockholm, Sweden.
Posted: 8th Apr 2008 15:56
I like the model! But the main texture for the body and handle isn't all that good, I'd say that you should vary it more in the different parts of the gun to make those parts more visible

Deathead
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Posted: 8th Apr 2008 16:53 Edited at: 8th Apr 2008 17:23
Alucard: Thanks I will get onto it.
Edit: Was going to but grass on the front to make it even more camoflauged.

David Gervais
Retired Moderator
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Posted: 8th Apr 2008 17:30 Edited at: 8th Apr 2008 17:31
My only comment would be the stock end of the rifle (the part you rest against your shoulder) is way too long.

You can find some references to what I mean here..

http://www.gunsmokeenterprises.net/GSE%20RIFLES%20AND%20CARBINES.htm

Cheers!

dark coder
22
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Location: Japan
Posted: 8th Apr 2008 17:34
The ejection port is behind the magazine bullet feed which makes no sense unless the bullet travels backward before being chambered.

Plus the stock looks way too long, you should look at other real-life weapons for reference too as they often have a lot of detail, and I don't mean just a single side-on shot. The UV map could be better too, while I can't actually see it, I can see stretching across most of the non side-on parts, such as the front of the grip, under the stock etc.

Same with the texture, it could be better, you can currently see it tiling, so using a higher res base texture would have been better, and even with painted camo you should be able to see some details from the gun itself, it looks a bit too much like you just pasted camo over the whole texture.

Also if you plan to have this as a first person pose weapon you'd need to add more sides to that scope, as well as invest in more detail around the top, as that's where the camera would be fixed on, things like the trigger usually aren't required.

Deathead
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Posted: 8th Apr 2008 17:35 Edited at: 8th Apr 2008 18:11
David: I shortened it but its not a carbine its a sniper rifle.
Edit: Forgot to tell you but this is my 4th attempt at a weapon so. And yes I may have a thread already of a 4th attempt but that was really my 3rd attempt at a gun.

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Deathead
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Posted: 8th Apr 2008 18:06 Edited at: 8th Apr 2008 18:08
FPS View 1

FPS View 2(With grass cover camo)


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AaronG
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Location: Millstone, NJ
Posted: 9th Apr 2008 00:01
Wow thats nice. Can I have the model to download?
I would love to texture this.


Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 9th Apr 2008 00:13
...without a bipod, you'd never be able to use this prone, on account of the magazine.


Aertic
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Location: United Kingdom
Posted: 9th Apr 2008 00:20
I would like to retexture this too.
also make the grass type thingy a little bit more ragged and scruffy, it'll look better.
Deathead
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Posted: 9th Apr 2008 01:47
Cool. I will set it up now.

Slayer222
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Posted: 9th Apr 2008 06:52
Love the gun, hate the camo. Dark gray or black would be best IMO. This seems a mix of the barret and a FNR. Also, the barrel is a bit square, maybe an octagonal shape would be better.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
John H
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Posted: 9th Apr 2008 09:42
For an FPS gun, you should be adding much more detail. Think about it- the player will have this sucker stuck in his/her face for a large, large majority of their gameplay session (if they prefer sniping) so, it damn well better look good! Do some research on advanced texturing for next-gen engines as well

3D Game Art & Animation Major @ Champlain.edu
Maya | Photoshop | CrazyBump | Mudbox
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Deathead
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Posted: 9th Apr 2008 13:21
All right everyone I will be redoing the sniper rifle today with more detail but the main idea was for a 3rd person shooter.

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