Actually, there are no textures. Just the normal white colored DBPro cubes, spheres, cones, pyramids and cylinders.
I really do not know what makes it error. I can try to find out about how many objects to be lightmapped, the quality, and see if those variables have an effect.
As for more info, since you don't have DarkLights, I will tell you a little about what is supposed to happen.
When lightmapping starts, it will say, "Calculating Object Light[objNum]" with objNum being the current objet,
Afterwords, it says, "Saving Textures[textureNum]" where textureNum is the current lightmap texture.
The error comes up at this point. When it is saving textures, it will give the error.