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3 Dimensional Chat / Interesting Findings in Maya.

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bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 9th Apr 2008 19:54
A friend has been using "Deep Exploration" conversion software and highly recommends it. since I will be getting a variety of different file formats from different people for my projects I decided to buy it, even though its not that cheap.

I have been asking all the people who do 3d workshops at school/uni to send me different project files, so I can try my luck converting to .X for use with DBpro.

I was very disappointed when Deep Exploration just crashed on me when trying to convert a Maya file. Maya is wildly used in the games industry and many students have access to it on campus.

My friend also sent me the FBX equivalent of the Maya files. Incredibly I managed to convert these successfully to .X format and they work perfectly in DBpro! Even complex animations using bones work!

So the workflow looks like this:

1. design & animate scene in Maya and export as FBX.
2. convert FBX to .X with Deep Exploration
3. use .X files as is in DBPro!

However I encountered a very strange thing. If I export the .X as ASCII all works fine. If I export in Binary .X this does not work in DBpro!

I tried converting other non-maya files with deep exploration, and binary .X works fine in DBpro.

So it seems that the problem is Maya inhereted.

I hope that these findings help out others. I was almost giving up, ans was almost convinced that Maya files are impossible to use with DBpro. Apparantly its as simple as that!
The crazy
19
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Joined: 20th Jan 2005
Location: Behind you
Posted: 15th Apr 2008 03:11
I've had been searching for a solution to this problem for over 6 months, then gave up. You have no idea how much this helped me

[href]www.savethegrunts.org[/href]
unitech
17
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Joined: 27th Jun 2007
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Posted: 17th Apr 2008 19:14 Edited at: 18th Apr 2008 03:14
I would be so thankful if this works! cv's exporter was my only hope, but animation are a no go. Is this a small app that one could get there hands on, or is that Deep Exploration the entire package.

Update:: I downloaded the trial and it was sufficient to test this. To my surprise it worked.

bjadams.. your my new bestest friend.. thx man.
Bad Monkey
17
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Joined: 1st Jan 2007
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Posted: 18th Apr 2008 17:33
Quote: "So it seems that the problem is Maya inhereted."


The problem could still be inherited from deep exploration(DE). Maybe DE has a problem when converting maya files to .x as a binary.

But you did find a good fix to a long standing problem.

Buy some new FPSCreator Ready Characters at:
http://www.freewebs.com/fpscharacters/
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 19th Apr 2008 08:32
ASCII or Binary .X makes no big difference to me, as long as the animated model works 100%

Binary produces smaller .X files, but I will be ZIPping the data in the final product, so it doesn't matter that much.

First priorty has always been that it works 100% and it does.

I have contacted DE people and sent them samples but they are not very helpful
unitech
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Posted: 27th Apr 2008 07:02
what fbx version works best for you?
bjadams
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Posted: 27th Apr 2008 10:37
fbx as exported from maya 2008 works 100%
unitech
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Posted: 28th Apr 2008 05:52 Edited at: 29th Apr 2008 14:40
Well turns out FBX does not support constraints. I have to animate with constrains, and if I do this my model busts up when imported. It's an fbx thing. So I'm tring to find another way to get it in to DE.

UPDATE:: For those with complex animations.

http://www.righthemisphere.com/forum/showthread.php?t=7275
unitech
17
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Posted: 2nd May 2008 01:31 Edited at: 2nd May 2008 01:32
I dont mean to double post, but you guy have got to see this..

http://www.righthemisphere.com/forum/showthread.php?t=7275

Forget fbx... This thing is nutz! First off there are no options(hardly), not saying that good but makes for life=easy. You do get z or y orientation. and a few check boxes..

I have one of the most complex animations you can think of, fbx throws up everywhere.. I had vertexes pollies and mesh all over the floor. but using this thing, not one complaint ,, first try.. The DE guys know there $hit..
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 2nd May 2008 04:09
Filesize isn't the only difference between an ASCII .x file and a binary one, an ASCII file will take far longer to load as all values such as floats/ints must be parsed into their relevant data types which is no way near as fast as reading its binary representation, so if you have a very large model it can take far longer to load up, you could just use the MeshView tool that came with the earlier versions of the DirectX SDK to resave the model as a binary .x or resave it as .dbo from DBP/GDK, which would probably be best.

bjadams
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Posted: 1st Jun 2008 13:16
Unitech, to use the RH import/export plugins you need to have Maya & 3DMax.

You know how much those software cost?!!!

you can convert .FBX and .3DS files without needing Maya & 3dS which for me is vital!
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 1st Jun 2008 17:04
No you dont, I've got RH and have used it on my computer in my living room where I dont have max installed, and have converted .3ds to .x without a problem.

unitech
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Posted: 4th Jun 2008 18:28 Edited at: 4th Jun 2008 18:32
RH runs by its self, but I was not able to make it work with out the maya plugin... The plugin for maya is free follow the link above.

The Topic is about maya, so ya i'm aware of the cost... but its a solution for maya users, if they need to know. I'm not a molder, I'm just a maya user. its all i know and use.. I dont sell what i make to I'm not worried about maya costs.
bjadams
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Posted: 5th Jun 2008 10:23
you can convert .FBX and .3DS files with DE without needing Maya & 3DS.

if you need to convert .MAX and .MB or .MA files, you need Maya/3ds though.

So if you are just a programmer and you don't have any use for Maya/3ds, then get your designer to send you everything in fbx or 3ds format!
unitech
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Posted: 6th Jun 2008 14:27 Edited at: 6th Jun 2008 14:28
Quote: "you can convert .FBX and .3DS files with DE without needing Maya & 3DS."
- FBX is mainly for 3ds and maya. If you dont need maya or max then you have no files to convert?

Quote: "So if you are just a programmer and you don't have any use for Maya/3ds, then get your designer to send you everything in fbx or 3ds format!"
- I'm not sure if "your" is in general or directed. If it is directed, them for my sake I'm a one stop shop In this case. Any other project i work on I leave 3d up to the artist in deed. In the case where i do the modeling I choose maya and no other...



but again this is a topic for maya users so there is no harm?
cyangamer
16
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Joined: 2nd Jun 2008
Location: Houston, TX, USA
Posted: 7th Aug 2008 22:02
Quote: "I dont mean to double post, but you guy have got to see this..

http://www.righthemisphere.com/forum/showthread.php?t=7275

Forget fbx... This thing is nutz! First off there are no options(hardly), not saying that good but makes for life=easy. You do get z or y orientation. and a few check boxes..

I have one of the most complex animations you can think of, fbx throws up everywhere.. I had vertexes pollies and mesh all over the floor. but using this thing, not one complaint ,, first try.. The DE guys know there $hit.."


There's a problem though. What do you do when you want to export out of RH? Deep Exploration crashes every time you want to do such a thing.

Guess I'm still stuck after all.

I'm taking a break from AI and Collision,
Currently working on - Ring Menu

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